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Entire sections of the floor are now embedded in the ceiling and you can even see to the outside through a hole in one wall. This is what happens when a portal becomes unstable. You remind yourself to flee the second you think a portal may be falling apart. The charred silhouette of what once must have been a man is blasted into one of the wallThis used to be a travelling room. Entire sections of the floor are now embedded in the ceiling and you can even see to the outside through a hole in one wall. You stand inside a massive temple dedicated to the gods of Sanctus. The ceiling is supported by fluted columns and a main spiral stairwell that leads bothYou stand inside a massive temple dedicated to the gods of Sanctus. The ceiling is supported by fluted columns and a main spiral stairwell that leads both up and down. Small rooms adjoin this chamber in all four cardinal directions. It is here mortals come to stay informed and discuss their adventures. This rooms stands empty as it is being prepared for a portal summoning. The walls are glistening white plaster with a vaulted ceiling. Powerful mages are said to be able to create portals through their arcane arts. But many die in the process. The skill is as of yet unmastered. It is rumored that the evilThis rooms stands empty as it is being prepared for a portal summoning. The walls are glistening white plaster with a vaulted ceiling. Powerful mages are said to be able to create portals through their arcane arts. But many die in the process. The skill is as of yet unmastered. It is rumored that the evil Drakkar has achieved this mastery, but none have ever witnessed it. This used to be a travelling room. Entire sections of the floor are now embedThis rooms stands empty as it is being prepared for a portal summoning. The walls are glistening white plaster with a vaulted ceiling. Powerful mages are said to be able to create portals through their arcane arts. But many die in the process. The skill is as of yet unmastered. It is rumored that the evilThis rooms stands empty as it is being prepared for a portal summoning. The walls are glistening white plaster with a vaulted ceiling. Powerful mages are said to be able to create portals through their arcane arts. But many die in the process. The skill is as of yet unmastered. It is rumored that the evil Drakkar has achieved this mastery, but none have ever witnessed it. 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All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds You are walking on a wide dirt path through the lush, green, fresh Midgaard countryside. You can see to the horizon to the north, east, and west; the busy city of Midgaard lies to the south. All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds chirp quietly to themselves and you can smell the faint scent of flowers and freshly cut grass. You feel like you could lie down in the grass and stay here forever, surrounded by powerful beauty in all directions. There i367ǽ t@4!t@DirTbl#@:::......., @3ǽ t@ǽ t@VersTbl#@#<<<0000000. @0ǽ t@Ƚ t@DrawTbl#r@#<<<0000000. @-ǽ t@ǽ t@FavTbl#@o:::......., @*ǽ t@Ƚ t@ExitTbl#@#<<<0000000. @'` t@Ƚ t@StyleTbl#f@#>>>22222220 @$` t@` t@NoteTbl#@`<<<0000000. @ ` t@` t@ExitKindTbl#d@#DDD88888886 @` t@` t@ObjectTbl#6@O@@@44444442 @` t@` t@KindTbl#@7<<<0000000. @' t@` t@MetaTbl#"@+<<<0000000. @' t@' t@ZoneTbl#.@<<<0000000. @ DirID11' ; ExitID1' ; StyleID1) ; NoteID1' ;ExitKindID1/! ;ObjID1% ;ZoneID1' ;FavID8          ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ral store, and the main street continuYou are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the Water Shop. The main street, to the north is the weapon shop andYou are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the Water Shop. The main street, to the north is the weapon shop and to the south You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the Water Shop. The main street, to the You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the Water Shop. The main street, to the You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west frYou are by two small towers that have been built into the city wall and connected with a footbridge across the heavy woYou are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the Water Shop. The main street, to the You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. MainYou are by two small towers that have been built into the city wall and connected with a fYou are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the souYou are by two small towers that have been built into the city wall and connected with a footbridge across the heavy woodenYou are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the WYou are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the Water Shop. The main street, to the north is the weapon shop and to the south You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the Water Shop. The main street,You are by two small towers that have b8 * ,(')X f}fUaVaWaXaYaZa[a\a]a^a_a`llllll l l l l lllllllllllllllll l!l"l#l&l'l(l)vvv v v v v vvvvvvvvvvvvvvvvvv v!v"v#v$v%v&v'v(v)v*v+v,v-v.{{{{{{{{{ { { { { {{{{{{{{{ {!{"{#{${%{&{'{({){*{+{,{-{.{/{0{1  !"$%&'(  !#$%&')  #$%&' !"#$%&'()*+,12345  !"#$%&' ()*+/23!"%&'  !"#$%&'()  !"#$%&' +,v+v,v-v.{{{{{{{{{ { { { { {{{{{{{{{ {!{"{#{${%{&{'{({){*{+{,{-{.{/{0{1      !"$%&'(     !#$%&')      #$%&' !"#$%&'()*+,12345      !"#$%&'    ()*+/23!"     !"#$%&()*+, - DateAddedDateAdded!vDateAddedObjectTbl `\\\J8400,  ModifiedModified vModifiedObjectTbl ZVVVD40,,(  UserIDUserIDvUserIDObjectTbl NJJJ8,($$   DeletedDeletedVDeletedObjectTbl TPPP>0,(($  FlagsFlagsvFlagsObjectTbl HDDD2($   ContentContentContentObjectTbl TPPP>0,(($  UserIntUserIntvUserIntObjectTbl TPPP>0,(($  UserStrUserStrfUserStrObjectTbl TPPP>0,(($-1ModifiedModifiedvModifiedExitTbl VRRRD40,,(  1UserIDUserIDvUserIDExitTbl JFFF8,($$   1FlagsFlagsvFlagsExitTbl D@@@2($   -1TestedTestedVTestedExitTbl JFFF8,($$   1DirToTypeDirToTypevDirToTypeExitTbl \XXXJ8400,  1DirTypeDirTypevDirTypeExitTbl PLLL>0,(($  -1DrawRevDrawRevVDrawRevExitTbl PLLL>0,(($  1MetaIDMetaIDvMetaIDExitTbl JFFF8,($$   1ColorColorvColorExitTbl D@@@2($  -1ScriptScriptScriptExitTbl JFFF8,($$   1DistanceDistancevDistanceExitTbl VRRRD40,,(  1Z1Z1vZ1ExitTbl 2...    1Y1Y1 vY1ExitTbl 2...    1X1X1 vX1ExitTbl 2...    1Z0Z0 vZ0ExitTbl 2...    1Y0Y0 vY0ExitTbl 2...    1X0X0 vX0ExitTbl 2...   -1LabelLabelPfLabelExitTbl D@@@2($  -1ParamParamPfParamExitTbl D@@@2($  -1NameNamePfNameExitTbl >:::,$   1ExitKindIDExitKindIDvExitKindIDExitTbl b^^^P<8440  1ToIDToIDvToIDExitTbl >:::,$   1FromIDFromID8 08[aaaa8 \\\aaaa8  @ @ @ @^^^^^^^^^^ ^ ^ ^ ^^^^^^^^^^^^^iiiiiii i and you can even see to the outside through a hole in one wall. This is what happens when a portal becomes unstable. You remind yourself to flee the second you think a portal may be falling apart. The charred silhoThis used to be a travelling room. Entire sections of the floor are now embedded in the ceiling and you can even see to the outside through a hole in one wall. This is what happens when a portal becomes unstable. You remind yourself to flee the second you think a portal may be falling apart. The charred silhouette of what once must have been a man is blasted into one of the wallThis used to be a travelling room. Entire sections of the floor are now embedded in the ceiling and you can even see to the outside through a hole in one wall. You stand inside a massive temple dedicated to the gods of Sanctus. The ceiling is supported by fluted columns and a main spiral stairwell that leads bothYou stand inside a massive temple dedicated to the gods of Sanctus. The ceiling is supported by fluted columns and a main spiral stairwell that leads both up and down. Small rooms adjoin this chamber in all four cardinal directions. It is here mortals come to stay informed and discuss their adventures. This rooms stands empty as it is being prepared for a portal summoning. The walls are glistening white plaster with a vaulted ceiling. Powerful mages are said to be able to create portals through their arcane arts. But many die in the process. The skill is as of yet unmastered. It is rumored that the evilThis rooms stands empty as it is being prepared for a portal summoning. The walls are glistening white plaster with a vaulted ceiling. Powerful mages are said to be able to create portals through their arcane arts. But many die in the process. The skill is as of yet unmastered. It is rumored that the evil Drakkar has achieved this mastery, but none have ever witnessed it. This used to be a travelling room. Entire sections of the floor are now embedThis rooms stands empty as it is being prepared for a portal summoning. The walls are glistening white plaster with a vaulted ceiling. Powerful mages are said to be able to create portals through their arcane arts. But many die in the process. The skill is as of yet unmastered. It is rumored that the evilThis rooms stands empty as it is being prepared for a portal summoning. The walls are glistening white plaster with a vaulted ceiling. Powerful mages are said to be able to create portals through their arcane arts. But many die in the process. The skill is as of yet unmastered. It is rumored that the evil Drakkar has achieved this mastery, but none have ever witnessed it. This uThis rooms stands empty as it is being pre8 -aaaaaaaaaaaaaaaaaa                           ($$   DeletedDeletedVDeletedObjectTbl TPPP>0,(($  FlagsFlagsvFlagsObjectTbl HDDD2($   ContentContentContentObjectTbl TPPP>0,(($  UserIntUserIntvUserIntObjectTbl TPPP>0,(($  UserStrUserStrfUserStrObjectTbl TPPP>0,(($-1ModifiedModifiedvModifiedExitTbl VRRRD40,,(  1UserIDUserIDvUserIDExitTbl JFFF8,($$   1FlagsFlagsvFlagsExitTbl D@@@2($   -1TestedTestedVTestedExitTbl JFFF8,($$   1DirToTypeDirToTypevDirToTypeExitTbl \XXXJ8400,  1DirTypeDirTypevDirTypeExitTbl PLLL>0,(($  -1DrawRevDrawRevVDrawRevExitTbl PLLL>0,(($  1MetaIDMetaIDvMetaIDExitTbl JFFF8,($$   1ColorColorvColorExitTbl D@@@2($  -1ScriptScriptScriptExitTYou are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple, functional furniture. The heavy sYou are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple, functional furniture. The heavy smell of dust and aging paper drifts in from the Post Office to the north. A small staircase leads up to the reception and the bar is to the east. You are in the central post office for You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple, functional furniture. The heavy smell of dust and aging paper drifts in from the Post Office to the north. A small staircase leads up to the reception and the bar is to the east. You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple, functional furniture. The heavy smell of dust and aging paper drifts in from the Post Office to the north. A small staircase leads up to the receptio8 y_ _ _ _ ____________`````ccccc c c c c ccccccccccdddddddd d d d d ddk__tttttuuuuuuuuu u u u u uuuuuuuuuuuwwwwwwwww w w w w wwwwwwwwwwwyyyyyyyyy y y y __hhh h h h hhhhhhhhhjjjjj j j jjjjjjjjkkkkkkkk k ___`ccccdd_fk kkssssssss s s s s ssssssssssstttttttt t ttttttttcdddfffffff f f f f fffffffgggggggg g g g g gggggggggggggggdghhhh f h h k k o o o o o ooooooooooooooqqqqqqqqq q q q qqqqqqqqqqqqqqqrrrrrrrr r r r r rrrrrrrrrrrrrrrskyyyyyyyyyyyzzzzz z z z z zzzzzzz||| | | | | ||||||||||}}}}~~~~~~~~~kkkkkkkkkkkkmmmmmmmm m m m m mmmmmmmmmmmmmmmnnnnnnnnn n n n n nnnnnnnnnnnnnnnnoooooooo||}}}}}}} } } } } }}}}}}}}}}}}}}~~                                   *________ _ _ _ _ ________________``````cccccccc c c c c ccccccccccccdddddddd d d d d ddddddddffffffff f f f f ffffffffgggggggg g g g g gggggggggggggggghhhhhhhhh h h h hhhhhhhhhjjjjj j j jjjjjjjjkkkkkkkkk k k k k kkkkkkkkkkkkkkkmmmmmmmm m m m m mmmmmmmmmmmmmmmnnnnnnnnn n n n n nnnnnnnnnnnnnnnnooooooooo o o o o ooooooooooooooqqqqqqqqq q q q qqqqqqqqqqqqqqqrrrrrrrr r r r r rrrrrrrrrrrrrrrsssssssss s s s s ssssssssssstttttttt t tttttttttttttuuuuuuuuu u u u u uuuuuuuuuuuwwwwwwwww w w w w wwwwwwwwwwwyyyyyyyyy y y y yyyyyyyyyyyzzzzz z z z z zzzzzzz|||| | | | | |||||||||||}}}}}}}}} } } } } }}}}}}}}}}}}}}}}~~~~~~~~~~~              "  $%&                  oqqqqqqqqq q q q qqqqqqqqqqqqqqqrrrrrrrr r r r r rrrrrrrrrrrrrrrsssssssss s s s s ssssssssssstttttttt t tttttttttttttuuuuuuuuu u u u u uuuuuuuuuuuwwww *8  X!baIaKaLaAaM aO!aP!aQ"aR"aS"aT"aU#aV$aW&a\&a]&a^&a_'a`(v (v )v)v*v*v+v+v+v,v-v-v-v-v.v.v.v.v/v0v 0v!0v"0v#1v$2v%2v&2v'3v(3v)4v*4v+5v,6v-6v.7{7{8{8{9{:{:{:{;{ ;{ ;{ <{ <{ ={={>{>{>{?aX?aY?aZ?a[A{A{B{C{ D{!D{"D{#D{$E{%E{&E{'F{(F{)F{*G{+G{,H{-I{.I{/J{0J{1KKLLMMNNN N O P P PPQRRRSSTTUUVVVWWXX Z$Z%[&['[(\\]^__``aa b b b cccccdddili i!j#j$k%k&nlnlnlol ol pl pl pl qlqlrlslslululvlvlwlwlxlxlyl yl!yl"zlzl#z'z3{l&{l'{l(|l)|) !"#$%&'()*+, 1lll!" #$%&'245  $(!"#%&' )* +/23 ,&!"%'+a=a>a?a@  !"#$%&' lll!" #$%&'245      $(!"#%&' )*   +/23a=a>a?a@     +!"#$%&()*,!" *n  :a=a@aPaMa?aL a>!aI!aR"aQ"aS"aT"aU#v$v &aY&a`&v&{'a](a[(v)v )v*v+v+v+v+v,a^-aZ-v-{!-.v.v.v .{ /v0v0v$0v%0v-1v!2v"2v(2v,3v&3v*4v)4 5v'6v#6{7v.7{8{9{9{:{:{:{ ;{;{ ;{<{ <{={ ={>{ >{>{?a\?v ?v ?v ?vAa_A{B{CvDvD{%D'DE{"E{(E{0F{&F{+F{.G{)G{-H{,I{*IJ{'JK{1KLMMMNvN N NOP PPPQ RRRSSTTUUVVV$WWXX!ZZ&[{$[%[\{#\](^ __``ab b b b cccccd{/d dilii#j!j%k$k'nlnnolol pl plplql qlrlsl slululvlvlwlwlxlxl ylyl#yl&zl zl!z&z4{l"{l){ |l(|)l! $"&%)', *+( # 2"lll#l' %$'l&135 aK!%) #"$'&   /2(+ * +'"! &,a<aAaHaO3 %v+    ! #"%$'&  lll#l' %$'l&135    aK!%) #"$'&    /2(+ *a<aAaHaO3  !, #"%&$)(*+ "! *K @ '>(<LaMaOaPaQaRaSaTaUaVaWaXaYaZa[a\a]a^a_a`llllll l l l l lllllllllllllllll l!l"l#l&l'l(l)vvv v v v v vvvvvvvvvvvvvvvvvv v!v"v#v$v%v&v'v(v)v*v+v,v-v.{{{{{{{{{ { { { { {{{{{{{{{ {!{"{#{${%{&{'{({){*{+{,{-{.{/{0{1  !"$%&'(  !#$%&')  #$%&' !"#$%&'()*+,5 &' *+/23!"%&'  !"#$%&()  !"#$%&' +,'''''''''' ' ' ' ' ''''''''''''''''' '!'"'#'$'%'&'''(')CCCCCCCCCC C C C C CCCCCCCCCCCCCCCCCCC C!C"C#C$C%C&C'YYYYYYYYYYYYYYYYYYYYYYYY!Y"Y#Y&Y'hhhhhhhhhh h h h h hhhhhhhhhhhhhhhhhhh h!h"h#h$h%h&h' !"#$%&'()*     &',-./     1234 !"#$%()Y Y Y Y Y YYYYY Y$Y%     !"#$% -aaaa8 $8@UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU________ _ _ _ _ ________________``````cccccccc c c c c ccccccccccccdddddddd d d d d ddddddddffffffff f f f f ffffffffgggggggg g g g g gggggggggggggggghhhhhhhhh h h h hhhhhhhhhjjjjj j j jjjjjjjjkkkkkkkkk k k k k kkkkkkkkkkkkkkkmmmmmmmm m m m m mmmmmmmmmmmmmmmnnnnnnnnn n n n n nnnnnnnnnnnnnnnnooooooooo o o o o ooooooooooooooqqqqqqqqq q q q qqqqqqqqqqqqqqqrrrrrrrr r r r r rrrrrrrrrrrrrrrsssssssss s s s s ssssssssssstttttttt t tttttttttttttuuuuuuuuu u u u u uuuuuuuuuuuwwwwwwwww w w w w wwwwwwwwwwwyyyyyyyyy y y y yyyyyyyyyyyzzzzz z z z z zzzzzzz|||| | | | | |||||||||||}}}}}}}}} } } } } }}}}}}}}}}}}}}}}~~~~~~~~~~~              "  $%&                  w w wwwwwwwwwwwyyyyyyyyy y y y yyyyyyyyyyyzzzzz z z z z zzzzzzz|||| | | | | |||||||||||}}}}}}}}} } } } } }}}}}}}}}}}}}}}}~~~~~~~~~~~                $ k.t@RRRRR k.t@RRRRR k.t@RRRRR k.t@RRRRR k.t@RRRRR 8 Ou[U ` _ _ _ c _ _ c c _ _ c c _ _ _ d d d d _ _ _ d c c c c c d c d c c _ d d d c c d d c c d c _ ` d _ ` ` k _ _ c _ ` g g g d d !g "g #g $g %g &g 'g (g )g *g +g ,f -g .g /g 0g 1f 2f 3f 4f 5f 6f 7f 8f 9f :d ;g <f =g >f ?g @f Af Bf Cf Df Ef Ng Og Pg Qg Rg Sg h h g d h h k k k k k k k k k k m n n n n n n n n n n n n n n n n n n n o n n n n n n n n n n k m m m m m m m m m m o m o m o o o k m !m "m #m $m %m &m 'm (m )m *m +o ,o -m .m /m k k k _ f s s t t s s t s s s s s s s s s s s s s s s s s s s t t t t t t t t t t t t tt_uuuuutttuwwww w w  t!u"w#w$w%w&w 'w (t)u*w+w,w-w.u/u0_1u 2w3w4w5w6w7w8u9u :y;y<y=y>w?w@uAu ByCyDyEyFy Gy HuIu Ju KuLuMuNuOuPuQy Ry kyyyyyyyz yyzz zz yyzzzzz zz zz| ||}| | ||||||||| | ~}}~~~~z~~z~~}||}}}}} } } }  } }}}} } }}} }}} }}}}h|c|dk idr_vdwcccc`__f:k :o :o :o :o :o:o:o :o:o:o:o:o:o:o:o:o:o:o:o:q :r :r :q:q:q:r :r :r :q:q:r:r:r:q:q:q:q:r:r:q:q:q:r:r:q:q:q:q:q:r:r:q:q:q:q:q:q:q :q :q :r:r:r:r:r:r:s:r:r:r:r:r:r:rH_H_HhHhHhHh Hh HjHjHhHhHhHhHjHjHkHjHjHk Hk HkHkHjHjHkHj HkHkHj Hj HjHkHjHh HhHhHhHh HhHjHj[~[[[ [ [ [ [ [ [ [ [ [ [[[[[[[[[[[[[[ [!["[#[$[%[&['[([)[*[+ [, [- [. [/ [0[1[2[3[4[5[6[8[;[<[?[A[B[K[M[N[O[P[Q[R[S[T [U[V[W[X[Y [Z [[ [\ [][^[_[`[a[b[c[d[e[f[g  @ @ @ @^^^^^^^^ ^ ^  ^  ^ ^ ^^^^^^^^^^^^^iiii i!i"i #i 8[aaaa8*________ _ _ _ _ ________________``````cccccccc c c c c ccccccccccccdddddddd d d d d ddddddddffffffff f f f f ffffffffgggggggg g g g g gggggggggggggggghhhhhhhhh h h h hhhhhhhhhjjjjj j j jjjjjjjjkkkkkkkkk k k k k kkkkkkkkkkkkkkkmmmmmmmm m m m m mmmmmmmmmmmmmmmnnnnnnnnn n n n n nnnnnnnnnnnnnnnnooooooooo o o o o ooooooooooooooqqqqqqqqq q q q qqqqqqqqqqqqqqqrrrrrrrr r r r r rrrrrrrrrrrrrrrsssssssss s s s s ssssssssssstttttttt t tttttttttttttuuuuuuuuu u u u u uuuuuuuuuuuwwwwwwwww w w w w wwwwwwwwwwwyyyyyyyyy y y y yyyyyyyyyyyzzzzz z z z z zzzzzzz|||| | | | | |||||||||||}}}}}}}}} } } } } }}}}}}}}}}}}}}}}~~~~~~~~~~~              "  $%&                  oqqqqqqqqq q q q qqqqqqqqqqqqqqqrrrrrrrr r r r r rrrrrrrrrrrrrrrsssssssss s s s s ssssssssssstttttttt t tttttttttttttuuuuuuuuu u u u u uuuuuuuuuuuwwww *$ v&v'#Xll l lll l'vv vvvv!v,v-{{{ { {{{ {!{-{.{0 ! %&"'*4!$& 3 $) ' +'' ''''''&'(CCCCCCCC C#YYYY YYYYYY!hhhh h hhhhh" "%&( ",.a?aHaKaPaRaWaYa^ll llll!l&l)vv vvvv"v&v)v+v.{{ {{"{&{){1 "%'!'   $!&+2   (*2"&  "$'' '''' '#'%CCCC C CCCCC!C%YYY YYYY"Y%Y'hhh h hhh& $)  $&/  a7a9a;a=aLaOaTaZa`lll l llllv vvvvvv#v$v'{{{ {{{#{'{*{,{/   ( $) #'$),35 %' /!%& ,'' ' '''''!''CCC CCCCCC$C'YYY Y YYYYY hhhhhhhhh!h$ '*!#-a@aAaIaQaUaVa[a\lllll"l#l(v vvvvvv v%v(v*{{{ {{${%{({+ $&  #&  % #%(1  )+!%'  !#% '' '''''"'$')CCC C CCCCC"C&YYY YYYYY#Y$Y&hh hhhhh# #   %'   a_ll#  "&  '''Yhhh' l v v { { {   "      # (  ' ' Y h h h%   ! *W !0#Lll l llllv vvvvv#v$v'{{{ {{{#{'{*{,{/  ($) #'$),35 %' /!%& ,'' ' '''''!''CCC CCCCCC$C'YYY Y YYYYY hhhhhhhhh!h$ '*!#-a@aAaIaQaVa[a\lllll"l#l(v vvvvv v%v(v*{{{ {${%{({+ $& #&  % #%(1  )+!%'  !#% '' '''''"'$')CCC C CCCCC"C&YYY YYYYY#Y$Y&hh hhhhh# #   %'   a8a:a<a>aMaXa]lll l lll l'vv vvv!v,v-{{{ { {{ {!{-{.{0 !%&"'*4!$& 3  $) ' +'' ''''''&'(CCCCCCCC C#YYYY YYYYYY!hhhh h hhhhh" "%&( ",.a?aHaKaPaRaWaYa^ll llll!l&l)vv vvvv"v&v)v+v.{ {{"{&{){1 "%'!'   $!&+2   (*2"&  "$'' '''' '#'%CCCC C CCCCC!C%YYY YYYY"Y%Y'hhh h hhh& $)  $&/  lv v{{ " #( ''Yhh h%! 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 t@t@jjjjjjjjjf  Fyt@Fyt@jjjjjjjjjd t@t@jjjjjjjjjc ¾t@ ¾t@jjjjjjjjj"  !; t@!; t@The Dirt Path@ xyyyj=^XRLF@ʽ:ɷ4ȱ.ǫ(ƥ"şDDCC A@;8 #t@#t@jjjjjjjjj_ !; t@!; t@jjjjjjjjj Gt@Gt@jjjjjjjjjb %t@%t@jjjjjjjjj t@t@jjjjjjjjj ett@ett@jjjjjjjjj~ irt@irt@jjjjjjjjj} 0t@0t@jjjjjjjjj|8 ?Ot@?Ot@jjjjjjjjj{H t@t@jjjjjjjjjzX #t@#t@jjjjjjjjjyh t@t@jjjjjjjjjw(x 8t@8t@jjjjjjjjjux ~dt@~dt@jjjjjjjjjsx t@t@jjjjjjjjjrp ~8t@~8t@jjjjjjjjjq` нt@нt@jjjjjjjjjo P 㿽t@㿽t@jjjjjjjjjn @ ;t@;t@jjjjjjjjjm 0 t@t@jjjjjjjjjk   [t@[t@jjjjjjjjji  t@t@jjjjjjjjjh  *t@*t@jjjjjjjjjg  Wgt@Wgt@jjjjjjjjjf  zt@zt@jjjjjjjjje t@ t@jjjjjjjjjd tt@tt@jjjjjjjjjc ?t@?t@jjjjjjjjjb -Ot@-Ot@jjjjjjjjj" G;t@G;t@The Temple Square@_}}}jB*aОϞϞϞϞϞϞϞϞ<x R , h ˤʤʤʤʤB ~ Xǔ2n H"^8tt@RRRRRmj'&t@RRRRRl&A Sڦ!=v@RRRRRkx&,t@RRRRRjm&'t@RRRRRif&?t@RRRRRhn?(t@RRRRRgy?-(t@RRRRRfi?&M$\t@RRRRReA?j=v@RRRRRdB$t@RRRRRc@#]! t@RRRRRb"J0v@RRRRRa" 20v@RRRRR`5"g".v@RRRRR_^"!0Wt@RRRRR^_!"t@RRRRR]V!'gt@RRRRR\K "t@RRRRR[ Ukt@RRRRRZY|d v@RRRRRYZUkt@RRRRRXA{ v@RRRRRWO ¾t@RRRRR_V]!t@RRRRRUM`ft@RRRRRPQ ޤt@RRRRROt@RRRRRNL<t@RRRRRMUV t@RRRRRLNt@RRRRRK\ t@RRRRRJI2&% t@RRRRRIJt@RRRRRHGBc: t@RRRRRGHѣt@RRRRRFEAZ t@RRRRREFrt@RRRRRD?r t@RRRRR/,t@RRRRR_LVAL~  # #e g.,{777Ƅr /You are in the southerYoThe Concourse continues both east and west. Park Road is noThe Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. You are at the southeast corner of the city wall. The Concourse leads both north and west. You are standing at the eastern end of the alley, the city wall is just east, blocking any further movement. A small warehouse is directly south of here. You are standing in the alley which continues east and west. South of here you see the levee. The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. The Pet Shop is a small crowded store, full of cages and animals of various sizes. There is a sign on the wall. You are standing in an impossible white sterile room with cylindrical body-length canisters lined up against the walls. The Reception is to the south. You are standing in the reception. The staircase leads down to the entrance hall. An exit to the north leads to the Cryogenic Center. There is a small sign on the counter. You stand in a junction with pipes leading west, north and east. You are standing by the edge of a deep, dark shaft leading down. A single ladder is your tool to work your way down if you so wish. The sewer pipe leads south from here. You stand in the middle of a pipe that leads from north to south. Above you an air shaft leads up into sunlight. It seems totally impossible to go up that way. You are in a passageway in the pipes of the sewer system leading north, east and west. You stand in a junction leading north, west and east. You stand in a dead end of the sewer. The only way out is south. You can see a shaft leading up but it looks too difficult to go up that way. This is the practice yard of the fighters. To the north is the bar. A well leads down into darkness. The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. You are standing in the center of a small wooden shop whose walls are covered with racks upon racks of water jugs. Several large barrels with spigots are stacked in the corner. You stand on the outskirts of a large city - Midgaard; the capital of this land. The road leads east into the peace and quiet - and dangers - of the forest; and to the west it becomes the main street of the town; surrounded by a confusion of shops, bars, and market places. You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the Water Shop. You are inside the weapon shop. There is a small note on the counter. The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. You are on the main street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place, to the south a small door leads into the Pet Shop. 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Browse, type list, buy, sell, whatever... The passage opens into a large oval room. There really isn't much of interest here though. The hallway continues on in a east-west direction... and it seems to be brightening up to the west. As you continue wandering down the hallway, you notice banners, pictures, and other fine decorations adorning the walls all along this passage. It seems very different from the dismal passage where you entered. Here, the passage enters a small room. Exits lead to the east and south, and you notice a wonderful, large (and tastefully done) statue to the north. Wow! What a change from the dismal passage to the south. Whoever keeps this room up must really like newbies. The walls and floor are clean, and tastefully decorated. You also notice an interesting design on the floor. Ick... a dark damp dirty pit. Even worse, what is that dark damp dirty thing looking at you from the corner? Ewww... maybe you should go back up where it is a bit safer, unless you think you can tackle that thing in the corner. Hmmm... this is an interesting little room. Ack, and there is an interesting little creature staring at you too. He looks a bit surprised at your intrusion. You can leave via the doors north or east, or you can stay and annoy him a bit more. There also appears to be some type of well down here also, but it has a rather secure grate covering it. Well... you've reached an intersection of two passages, to the north and east, the passage brightens, while the darker hallway continues to the south. You continue wandering down the hallway. Nothing much different here, but you are positive you here noises behind the door to the south, and coming from the east. The walls are a bit slimy and moldy here... yeech, couldn't they hire someone to clean this place? What will the newbies think? Oh well, you can continue along the hallway to the east or west. You encounter some rapids as you enter this tunnel cut out of the mountains by the river. The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. As the river exits the city of Midgaard it picks up speed and whisks you along high banks flanked by the trees of Haon-Dor. As the city fades in the east, you approach a gloomy forest to the west. The arch under the bridge is covered by seaweed about a foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. North of here you see the miserable buildings of Poor Alley. The river flows west towards the bridge. The riverbanks are too steep to climb. North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here and an ancient altar sits in the middle of the floor. You are on an open space before a small chapel. A gravel road leads north through the graveyard and the chapel entrance is to the south. You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. You are on a well-kept gravel road that leads north-south through the graveyard. 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It is a truly largeYou are standing in the great Ball Room. It is a truly large room, with a stage for an orchestra in the south-east end. You are standing in a north-south leading passage. There is a door to the east. This part of the tower is fairly uninteresting, but it leads further upwards... You are standing in a passage, that leads north and south. To the south it leads towards one of towers. You are standing in a small passage, that leads north and south. To the west, there is an exit into the Great Hall. You are in a passage, that leads north and south. To the east there is an exit to the Great Hall. You stand in the center of the great King's Road. The road is very well built, and goes in a straight line due east-west. You stand in the archway of the Chessboard of Midgaard. The giant wooden gate is rusted open. A narrow dirt path leads eastwards into the thick grass and the chessboard opens up to the west. Ahhh... the entrance to the newbie zone! Just the place you have been looking for. Well, when you've readied yourself you can enter to the north. You find yourself entering a long corridor. You can hear the sound of creatures roaming about, but you can't tell where the sound emanates from exactly. Exits lead to the east along the hallway, and south back to the entrance. You are walking along a narrow dirt path through the lush, green, fresh Midgaard countryside. You can see to the horizon to the north and east; the busy city of Midgaard lies to the south. All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds chirp quietly to themselves and you can smell the faint scent of flowers and freshly cut grass. You feel like you could lie down in the grass and stay here forever, surrounded by powerful beauty in all directions. There is a large rusty gate sitting in a stone archway just to the west. You are walking on a wide dirt path through the lush, green, fresh Midgaard countryside. You can see to the horizon to the north, east, and west; the busy city of Midgaard lies to the south. All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds chirp quietly to themselves and you can smell the faint scent of flowers and freshly cut grass. You feel like you could lie down in the grass and stay here forever, surrounded by powerful beauty in all directions. The path you are on continues north through the field and south back to Midgaard. You are on a dirt path leading away from the Temple Altar which is south of here. To the north, the path continues through the lush contryside of Midgaard towards the Dragonhelm Mountains far off to the north. You are by the temple altar in the northern end of the Temple of Midgaard. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. To the north, steps lead out the back of the temple towards the countryside. You are in the southern end of the temple hall in the Temple of Midgaard. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing Gods, Giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. To the west, you see the Reading Room. 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mines'@Wxxxj"~\  ry@ry@In the minesm@`xxxj"|\ Gry@Gry@In the mines:@`xxxj"{\ ry@ry@In the mines@`xxxj"z\ (Nqy@(Nqy@In the mines@`xxxj"y\ .xqy@.xqy@In the mines@`xxxj"x\ 2qy@2qy@In the mines%@`xxxj"w\ py@py@In the mines@`xxxj"v\ spy@spy@In the Mines@`xxxj"F\ [py@[py@Dwarven mines@`yyyj"9\ \y@\y@On a narrow platform@Wj"?\X ,uLy@,uLy@At Ralfs' smithy@W|||j"@\X 6ELy@6ELy@At the stonewrights.@Wj"_\8  s Jy@s Jy@The dwarven city]@W|||j"X\8 .Iy@.Iy@The dwarven city@W|||j"J\H $%)Iy@$%)Iy@The dwarven cityi@W|||j"P\H +Gy@+Gy@The dwarven city9@W|||j"Q\8 Gy@Gy@The dwarven cityF@V|||j"K\8 Fy@Fy@The dwarven city!@V|||j"D\8 )Fy@)Fy@The dwarven city@V|||j">\ B>y@B>y@The dwarven city@V|||j"B\x Y\>y@Y\>y@The dwarven city@V|||j"<H t@t@t@t@The Sewer Entrance@b~~~j}fz =  c  u7`x/u"\p by@by@On a well used road through the mountains@ dj"\ 7y@7y@On a well used road through the mountainsb@dj"t\ QqDy@QqDy@The dwarven treasury8@dj"n\0 ,iy@,iy@Royal sleeping room@dj"s\ ,y@,y@At the Dwarven Court@dj"p\  y@y@Ministry of trade4@d}}}j" r\  @y@@y@Shrine of Welcor@d|||j" o\  qy@qy@At the court+@dxxxj" m\0 my@my@At the court@dxxxj" l\0 7py@7py@At the courtp@dxxxj" e\H0 0y@0y@The tool shed.m@=zzzj"V\X |SCy@|SCy@A dwarven homeU@Rzzzj"W\H y@y@A dwarven homeU@azzzj"c\h0 ېy@ېy@A dwarven nobles' home@aj"d\X0 y@ y@a dwarven nobles' home.@aj"S\ A?y@A?y@A dwarven home@azzzj"T\x Տy@Տy@A dwarven home@azzzj"I\X 2~y@2~y@In a closet@awwwj"H\h 3~y@3~y@A dwarven home@azzzj"\ sZty@sZty@Falling......@ayyyj"\x ńsy@ńsy@In the side tunnels @aj"\h  hsy@hsy@In the side tunnels@Rj"\x  Ksy@Ksy@In the side tunnels@Rj"=X r}Yt@r}Yt@The Shaft@buuuj^U $ x t^hggggg_"-\h y@ y@On a paved road through foothills@j",\h y@y@On a paved road through foothillsk@ j"+h8 =^y@=^y@Entrance to a Chasm\@ j"&\H 2y@2y@Crossing the Landslide@ =j"%\X0 (y@(y@The Top of the Landslide2@gj"$\X  {Ky@{Ky@Nearing the Top of the Landslide+@gj"#\X wy@wy@Climbing Up the Landslide@gj""\X ny@ny@Crossing the Landslide{@ij"!\h LWy@LWy@Above the foothills.@ij" \x Cy@Cy@On a road ascending the mountains. @ij"\ W0y@W0y@On a road high in the mountains.)@ij"\ y@y@On a road passing the promontory.b@ij"\ y@y@On a road in the mountains.@ij"\  Fy@Fy@On a road in the mountains.[@ij"\0 uy@uy@On a road in the mountains.}@ij"\@ y@y@On a road in the mountains.@gj"\P y@ y@Before the enormous boulder on the road.H@gj"\P ?y@?y@At a turn on the paved road through the mountains.@gj"\` c|]y@c|]y@A well used road near certain death.2@gj"\p MBy@MBy@At a turn on the paved road in the mountains.@gj"\p y@y@In the lookouts cabin$@gj"\p Rsy@Rsy@On the stone stairs.)@ dj">w8 Jt@Jt@A Triple JunctionD@b}}}jhLVAL= # k | & b }KŦGL  \ $ H The armory with all kinds of armors on the walls and in the You are standing at a bend on Emerald Avenue. To the eastYou are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. The armory with all kinds of armors on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. You are inside the old Grubby Inn. This place has not been cleaned for several decades; vile smells make you dizzy. The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. North of here you see the common square. You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. You are on Poor Alley, which continues further east. You see the city wall to the west. You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. You are standing on the road next to the western city wall, which continues north. South of here is a bridge across the river. You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. You are walking next to the western city wall. The road continues further south and the city gate is just north of here. You are on a dust covered east-west road crossing the grassy plains between Midgaard the forest of Haon-Dor. An occasional hunter or adventurer can be seen, heading to or from the forest. To the east is the walled city, Midgaard, and to the west the road continues towards a large forest. You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. Behind the counter you see various items, neatly placed in racks, presumably most of them are magic. You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armory, and the bakery is to the north. East of here is the market square. You stand in the middle of a pipe that leads from north to south. Above you an air shaft leads up into sunlight. It seems totally impossible to go up that way. The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. You are inside the warehouse. The room is decorated with various old items from ships. P*)<xx R , h  B ~  X2n H"^8t[]c=]=v@RRRRR[D8]=v@RRRRR[Z#T\=v@RRRRR_Z[TU\=v@RRRRRZVl[=v@RRRRR_YY W=v@RRRRRR=v@RRRRRXS[=v@RRRRRXU`W=v@RRRRRXWj[=v@RRRRRWXwgV=v@RRRRRWV΍[=v@RRRRRVWzxV=v@RRRRRVZ[=v@RRRRRVU}V=v@RRRRR_UVV=v@RRRRRURp]V=v@RRRRR_TT `qP=v@RRRRRTS$U=v@RRRRRST`qP=v@RRRRRSRUV=v@RRRRRRSLP=v@RRRRRRU ^V=v@RRRRRRP% P=v@RRRRR_QPO=v@RRRRRPRP=v@RRRRRP_^=v@RRRRRPQ|O=v@RRRRRPN^=v@RRRRRONȹO=v@RRRRRNPO=v@RRRRRN^k^=v@RRRRRNO-O=v@RRRRR|N-(\O=v@RRRRR_MM mK=v@RRRRRMM %6mK=v@RRRRRLM %6mK=v@RRRRRLKJ=v@RRRRR_KLJ=v@RRRRRKJd/J=v@RRRRR_N**<x R , , h  B ~  X2n H"^^8t8?| Qv@RRRRRli?=v@RRRRRzk=v@RRRRRkzm-=v@RRRRRkj=v@RRRRRjk+=v@RRRRR ji5=v@RRRRR ijb=v@RRRRR  ix*=v@RRRRR hh @1(=v@RRRRR  ic=v@RRRRR M=v@RRRRRgg R=v@RRRRR @1(=v@RRRRR=v@RRRRRCeQB9=v@RRRRR_eCQB9=v@RRRRRCeM1=v@RRRRReC8=v@RRRRRdv@RRRRRdWv@RRRRRdIŨw=v@RRRRRcc Fd=v@RRRRRcc Fd=v@RRRRRcc Fd=v@RRRRRcc ڬd=v@RRRRRc\ 9d=v@RRRRR_bb ޿b=v@RRRRRbb ޿b=v@RRRRRbb ޿b=v@RRRRRab s\b=v@RRRRRa`-a=v@RRRRR_`aa=v@RRRRR`_a=v@RRRRR__`a=v@RRRRR_P^=v@RRRRR^Nk;^=v@RRRRR][,GR^=v@RRRRR\c Od=v@RRRRR\D]=v@RRRRR^LVAL!.[ # ' m ɧz}^^f9You are in the park. The paths lead north and east. EastwarYou You are on a well-kept gravel road that leads north-south through thYou are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. You are standing at a bend on Emerald Avenue. The road leads north and west. You are walking along a small path through the park. The path continues south and east. You are in the park. The paths lead north and east. Eastward is the park entrance and to the west you see a small pond. You are at the end of Penny Lane. The only exit appears to be south. You are on Penny Lane. The narrow road continues north and west. You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. You are on Emerald Avenue which continues north. The Concourse is south of here. You are standing at a bend on Emerald Avenue. The road leads south and east. You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. This place has quite a good view over Midgaard. Your possibilities of movement seem to extend only to the up and down directions. Unless you want to let go of the secure and seemingly unmovable chain, then those are the directions you should take from here. You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. You are at the end of Elm Street. You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. You are on Park Road which leads south and north. Elm Street is east of here. You are on Park Road which continues north. The Concourse is south of here. You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. The river gently flows westwards just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. This is the small dark room in which Odin keeps the player items that he takes care of. It is vital that this room's virtual number is exactly one larger than the room by the temple altar. The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. This is the small dark room in which the Pet shop keeps his pets. It is vital that this room's virtual number is exactly one larger than the Pet Shop number. The levee is directly north of here. The river flows in an east west direction. You are standing in something that reminds you of an entry to an ant hive. There are enormous concrete pipes leading north, south, east and west. There is also a metal ladder built into the concrete wall leading up through a layer of garbage. You are in a junction that leads north, west and south. This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. The bar is one of the weirdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. The entrance hall to this guild is a small, poor lighted room.  *f @ @ @ @ @ @ @ @ @ @ @ @}} }!}"}#}$}%}&}'%    !"#$%&'                      }}  $% #$'a ? . .˫ ( "ɟHHGGFFE EDDCB{BAuA@o@[I T"y@T"y@jjjjjjjjjZH ٣y@٣y@jjjjjjjjjSG y@y@jjjjjjjjjwF jy@jy@jjjjjjjjjvE( 2[y@2[y@jjjjjjjjjuD8 u9y@u9y@jjjjjjjjjtCH y@ y@jjjjjjjjjsBX y@y@jjjjjjjjj&Ah ;̉y@;̉y@jjjjjjjjjr@x ҧy@ҧy@jjjjjjjjjq?x 0Ցy@0Ցy@jjjjjjjjjp>x xhy@xhy@jjjjjjjjjB= 3Py@3Py@jjjjjjjjj< y@y@jjjjjjjjj; y@y@jjjjjjjjj: y@y@jjjjjjjjj9 %by@%by@jjjjjjjjj"88 Юy@Юy@jjjjjjjjj"77 y@y@jjjjjjjjj"66h  [̈́y@[̈́y@jjjjjjjjj"550 8vy@8vy@jjjjjjjjj"3LX0 y@ y@The Bloodstained Hallway@jj"2\h y@y@On a paved road through grasslands.M@jj"1\h by@by@On a paved road through grasslands.@jj"0\h ONy@ONy@On a paved road through low foothills@jj"/\h =Z%y@=Z%y@On a paved road through low foothills@jj".\h -y@-y@On a paved road through low foothills@j"v>  &%=v@&%=v@Emerald Avenuew@zzzj@aN[NMUMLOKIKJCI=IH7HG1Ǯ+ƨE%EDDCCBBA A@fX ۛy@ۛy@jjjjjjjjjeH ʛy@ʛy@jjjjjjjjjd8 y@y@jjjjjjjjjc( Dy@Dy@jjjjjjjjjb ᗛy@ᗛy@jjjjjjjjja 1y@1y@jjjjjjjjj` hVgy@hVgy@jjjjjjjjj_ :#Jy@:#Jy@jjjjjjjjj^ y@y@jjjjjjjjj] ⁙y@⁙y@jjjjjjjjj\8( 5FĒy@5FĒy@jjjjjjjjj[8 `y@`y@jjjjjjjjjZ8 6y@6y@jjjjjjjjj~Y8( ]Ǒy@]Ǒy@jjjjjjjjj|X(8 +By@+By@jjjjjjjjj{W8 'y@'y@jjjjjjjjjzV8 }y@}y@jjjjjjjjjyU(( iy@iy@jjjjjjjjjoT( w0y@w0y@jjjjjjjjjnS( xy@xy@jjjjjjjjjmR qOy@qOy@jjjjjjjjjQ You are in the middle of thYou are staYou are on a well-kept gravel road that leads north-south through the graveyard. OYou are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. An iron grate is to the north. You are standing on the north end of Emerald Avenue. To the north is the promenade and to the west is the park entrance. To the east is the not very big Town Hall of Midgaard. You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the center of the road cross. Its other end leads directly upwards towards the sky. You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. You are on Park Road which leads north and south. The river gently flows westwards just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. You are at Park Road which continues north and south. The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. You are in the park. The paths lead north and west. Westward is the park entrance and to the east you see a small pond. You are inside Park Cafe, a very cozy place with many tables and seats where you can relax and enjoy the view. To the east you can see the entrance to the park. The river gently flows westwards just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk with a typewriter is placed in the middle of the room. You are at Emerald Avenue which continues north and south. Penny Lane leads east from here. You are standing on a small, dusty path leading away from the south gate of Midgaard, to the forest of Miden'Nir (Goblinic for 'Green Blood'). You can still see the city to the east, but if you go south, there is fresh air and greenery. You are at the southwest corner of the city wall. The Concourse leads both north and east. The Concourse continues both east and west. 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It is a truly largeYou are standing in the great Ball Room. It is a truly large room, with a stage for an orchestra in the south-east end. You are standing on a great staircase, that leads up and down. To the east, there is a large oak door, and a corridor leads south. You are standing below a great staircase, that leads up to the second floor of the Castle. The stairs are made of marble, and there are pillars carved in the likenesses of trees with little animals running up and down the trunks. This corner is much like all the others... except you see a strange glow coming from the south. Could be an exit... you hope. You can hear creatures moving all around you... and it is not a comforting sound at all. The furnishing is nothing to speak of either, plain grey brick walls with green fungus (or something) growing on them. It takes you a moment to realize that the red glow here is coming from a round portal on the floor. It looks almost as if someone had painted a picture of a dirt running through a field on the floor of this room. Oddly enough, it is so realistic you can feel the wind in the field coming out of the picture. Finally, you are in an open field... it is so nice to breathe fresh air again! You can return to that dank, smelly place to the east, or take the exit to the north which appears to lead into a large field. Here, the hall opens into a wide room, with a high domed roof. Now that that you have come clear of the enclosed passage, you can see that the stair leads upward to an open air balcony overlooking the area. to the north the room continues, and another stair is visible matching the one in front of you. Wow! What a change from the dismal passage to the west. Whoever keeps this room up must really like newbies. The walls and floor are clean, and tastefully decorated. You also notice an interesting design on the floor. Ahhh... at last, the end of the hallway... you can exit into open air to the west,or return to the east and make sure you didn't miss anything. Another corner of the passage, and just as untidy as the rest of this place (maybe more so?). There is a door to the east though... wonder where that leads? Oh, and the hallway continues west and north. Lots of bottles and flasks lie about this room, but it all looks like worthless clutter. It appears whatever alchemist has been working here is really very adept at his art. There are a lot of formulae and spells written on the walls too... couldn't he buy some paper? There is a door to the north, and also a dark stairway in the corner leading down, with a large sign next to it that you probably should read... The thin passage is plain and undecorated, but still clean. It ends abruptly to the south at a small oak door, behind which you here movement... Here you can look out and observe the world around. Constructed in a semi-circle around the dome of the room, the balcony allows you to look out in almost any direction. Wandering to the south end, you can see the great city of Midgaard off to the south-west. Here you can look out and observe the world around. Constructed in a semi-circle around the dome of the room, the balcony allows you to look out in almost any direction. Wandering to the north end, you can see that the Great Fields north of Midgaard continue off towards the Dragonhelm Mountains to the north. Here, the hall opens into a wide room, with a high domed roof. Now that that you have come clear of the enclosed passage, you can see that the stair leads upward to an open air balcony overlooking the area. To the south the room continues, and another stair is visible matching the one in front of you. R^NPMBͻ4L&KJI IHGuGFgFEYEKD=CB/BA!A@@@ *!7@*!7@#nnnnnnnnn@0 7@7@#nnnnnnnnn@P a 7@a 7@#nnnnnnnnn@@ X7@X7@#nnnnnnnnnXX @7@@7@#nnnnnnnnn@0 <7@<7@#nnnnnnnnnXX S7@S7@#nnnnnnnnn@P D7@D7@#nnnnnnnnn@@ C7@C7@#nnnnnnnnn0@ ة7@ة7@#nnnnnnnnn00 L^7@L^7@#nnnnnnnnn0  7@7@#nnnnnnnnn0 ɤ7@ ɤ7@#nnnnnnnnn0 ۮn7@ۮn7@#nnnnnnnnn8 {7@{7@#nnnnnnnnn8 c 7@c 7@#nnnnnnnnn8 G7@G7@#nnnnnnnnnHh =ؖ7@ =ؖ7@#nnnnnnnnn@P 7@7@#nnnnnnnnn0P #7@#7@#nnnnnnnnn8 Y7@Y7@#nnnnnnnnn8 m7@m7@#nnnnnnnnn0 2殕7@2殕7@#nnnnnnnnn  4Ԕ7@4Ԕ7@#nnnnnnnnnHh 7@ 7@#nnnnnnnnn P ‘7@‘7@#nnnnnnnnn0P S7@S7@#nnnnnnnnn(8 ] 37@] 37@#nnnnnnnnn"u L:=v@L:=v@ On The Huge Chain @}}}j_NQNMCML5LK'KJJI IHG@@0 857@857@#nnnnnnnnn>@P lG7@lG7@#nnnnnnnnn<@@ 7}7@7}7@#nnnnnnnnn:@0 |~7@|~7@#nnnnnnnnn8@P W7@W7@#nnnnnnnnn6@@ !=7@!=7@#nnnnnnnnn4@0 7@7@#nnnnnnnnn2@P F|7@F|7@#nnnnnnnnn0@@ WP7@WP7@#nnnnnnnnn&@0 >D7@>D7@#nnnnnnnnn$@P |7@|7@#nnnnnnnnn"@@ 7@7@#nnnnnnnnn @0 7@7@#nnnnnnnnn@P 7@7@#nnnnnnnnn"H( d/v@d/v@The North Stairs8@|||jTdNF8 @"H( ‡/v@‡/v@The Balcony?@wwwjR*(v@RRRRR_k0>v@RRRRR?Z>v@RRRRR_t>v@RRRRR%>v@RRRRR_ Ƞ>v@RRRRR k>v@RRRRR<{k>v@RRRRR_ >v@RRRRR >v@RRRRR >v@RRRRRƊ>v@RRRRR͕>v@RRRRR_>v@RRRRR/>v@RRRRR_e/>v@RRRRR>v@RRRRR_ T?>v@RRRRR T?>v@RRRRR>v@RRRRRT?>v@RRRRR~>v@RRRRR5J>v@RRRRR~>v@RRRRR}|s>v@RRRRR_|} ף>v@RRRRR{x%F>v@RRRRR_zc>v@RRRRRyw~ >v@RRRRR_x{F>v@RRRRRwy_ >v@RRRRRvun >v@RRRRR_uvo >v@RRRRRth@ >v@RRRRR_skN >v@RRRRRr  >v@RRRRRq ( >v@RRRRRpo( >v@RRRRR_op( >v@RRRRRn /T>v@RRRRRRbNaKaMa?aL a>!aI!aR"aQ"aS"aT"aU#v$v &aY&a`&v&{'a](a[(v)v )v*v+v+v+v+v,a^-aZ-v-{!-.v.v.v .{ /v0v0v$0v%0v-1v!2v"2v(2v,3v&3v*4v)4v+5v'6v#6{7v.7{8{9{9{:{:{:{ ;{;{ ;{<{ <{={ ={>{ >{>{?a\?v ?v ?v ?vAa_A{B{CvDvD{%D'DE{"E{(E{0F{&F{+F{.G{)G{-H{,I{*IJ{'JK{1  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d c d c c c c c d _ _   #  [Ref @"  ۦ >v@ۦ >v@The Promenade@yyyjVfN   !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "" ( & >v@& >v@Park Cafe@uuujO_N !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c !ZoneID = 7- !ObjectTbl ! 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MIN(Z)% 3!MAX(Y+D  # [Ref @"z9  =v@ =v@On The Concourse|@b|||jO_N   !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Param^@6$$   ScriptObjectTblScriptObjectTbl.ScriptdD8&&  !EnabledObjectTblEnabledObjectTbl.EnabledjH:((  !LabelDirObjectTblLabelDirObjectTbl.LabelDirpL<**  !StyleIDObjectTblStyleIDObjectTbl.StyleIDjH:((  !MetaIDObjectTblMetaIDObjectTbl.MetaIDdD8&&  !ColorObjectTblColorObjectTbl.Color^@6$$  !CostObjectTblCostObjectTbl.CostX<4""  !ExitZObjectTblExitZObjectTbl.ExitZ^@6$$  !ExitYObjectTblExitYObjectTbl.ExitY^@6$$  !ExitXObjectTblExitXObjectTbl.ExitX^@6$$  !DyObjectTblDyObjectTbl.DyL40  !DxObjectTblDxObjectTbl.DxL40  !ZObjectTblZObjectTbl.ZF0.  !YObjectTblYObjectTbl.YF0.  !XObjectTblXObjectTbl.XF0.  !fKeyObjectTblfKeyObjectTbl.fKeyX<4""  !RefNumObjectTblRefNumObjectTbl.RefNumdD8&&  !IconIDObjectTblIconIDObjectTbl.IconIDdD8&&  !KindIDObjectTblKindIDObjectTbl.KindIDdD8&&   DescObjectTblDescObjectTbl.DescX<4""   HintObjectTblHintObjectTbl.Hin"{7  =v@=v@On The Concourse`@|||j LVALrB!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!' +257;<% %%%% %"%.%0000 0 0000&0(0)07099999 9999>>$>&>*>4>A>D>F>HLL LLLL"L%L,L-L/XXX#X&YYYY Y"ccc c ccccchh hhhhh5k k kkkkkk!k$k'k*} }}}}}}}!}$  $!#  $ $ )  "(       * / 3         " $! ! !!!!!$!%""" """""""$### ######)#0JJJJJJJJ"J)J,J4hh h hhhhhh&xkxpx~}}}}}}}} }"}%a_ll#  "&  '''Yhhh'  |* ?D00<0=90>XXXX X XYYYcc k}} " ! &!!!!J/hxlxoxrxz}} l v v { { {   "      # (  ' ' Y h h h%   !   (     |)  % @ C 0 9% 9& 9/ > X X X X X X Y Y Y c c! }  #      #     %  ' ! ! ! J. h xm xt xx } } } } ks sit outside the door, and a huge chimney is billowing out smoke from the side of the chalet. You're in a snowy forest. The vegetation isn't very thick, and you can see the newbie trail to the west. Since this place is more hidden than the open trails, snowboarders like to come here to smoke up. The chalet blocks your way north, while you can see the main path east. You find yourself in the middle of a winter storm. It's snowing heavily, and a strong wind is blowing all around. Huge snow drifts block your way to the east, west and north. Oops. You didn't read the sign, did you? As you go south, your feet slip right off the edge of the cliff. Now you're plunging downward towards the forest below. Hey, now it doesn'tTurkey's Gobble', a restaurant famous for it's broiled turkey. To the north . is 'Defender's Dream', an armor shop with strong looking protective gear on display. There is an orchestra playing in the center of the lobby, wiTurkey's Gobble', a restaurant famous for it's broiled turkey. To the north . is 'Defender's Dream', an armor shop with strong looking protective gear on display. There is an orchestra playing in the center of the lobby, with many people sitting down at benches to listen to the majestic music. Up above are the houses and offices of the members of the community government There are some pews lined around the center where the Orchestra plays. 6*6Оv@RRRRR ד>v@RRRRR k0>v@RRRRRm /T>v@RRRRRlj9>v@RRRRRks' >v@RRRRRjl/T>v@RRRRRig$9 >v@RRRRRht >v@RRRRRgi~>v@RRRRRfe >v@RRRRR_ef]q>v@RRRRRdb$\>v@RRRRR_cz$D>v@RRRRRbdū]>v@RRRRRa`=v@RRRRR_`aR=v@RRRRR_VGܱ=v@RRRRR_^]7m=v@RRRRR]^؍=v@RRRRR\[t=v@RRRRR[\=v@RRRRRZn.=v@RRRRRYX~`=v@RRRRRXY.=v@RRRRRWTbl=v@RRRRRV_?=v@RRRRRU ͕=v@RRRRRTW=v@RRRRRSn =v@RRRRRLMnn |L=v@RRRRRK 0=v@RRRRRJ 0=v@RRRRRIH9p=v@RRRRR_HI0=v@RRRRRTdN"H W/v@W/v@The Balcony @wwwj LVAL J l 2  ~0This large cell is almost like a living quarters with a cot in one corner serving as a bed, a small table built out of the wall in another corner. There is even a rThis large cell is almost like a living quarters with a cot in one corner serving as a bed, a small table built out of the wall in another corner. There is even a rug in the center of the floor to keep some warmth. It seems that the prisoner kept here is treated quite well, almost too well for a murderer of an entire town... This small cell is damp and dark and looks like noone and nothing has lived in it for quite some time. A small cell door is located in the west wall. This cell is in a shambles. There is a small hole in the western wall where something has broken through the stones into the cell. There is a cell door in the eastern wall. This small passage is about thirty feet long and is well lit by the torches on each wall. The torches have been locked inside small metal cages to ensure that they are not removed. The strangest thing about the torches however, is the manner in which they burn, they have what appears to be a constant flame in that it does not flicker whatsoever, and does not give off any smoke. Perhaps they have been magicked to burn forever... There are three cells along this passage way, one on each side of the corridor right near the north end and one isolated at the south end of the corridor with a small metal plaque located over the door in the keystone of the archway. You are at a loss to explain why someone would want to spend all day down here. The only explanation that seems even remotely logical to you is that there must be an important prisoner kept in one of the cells through the south door. The decorations of the room are sparse, merely a table, a chair, and a deck of cards. A stairwell has been built into the western wall and it leads upwards. The stairs lead down to a damp part of the castle, you can hear water dripping somewhere around you. The area is lit by a single torch flickering in the room which this staircase is built off of. The stairs lead upwards and they open up onto a fairly small room to the east. This is the Training Room of the men of the Castle guard. It is very large, with weapons standing in racks by all the walls. Most of the weapons seem to be intended for training only, with blunt edges and the like, but there are some that might be useful for real fighting. There is a door to the north. You are standing by a staircase leading down. As you look down, you notice that for the first time since you entered the castle, things are not aesthetically made. Instead it looks more functional and prison-like. You are standing in a small passage leading north and south. There is also an exit to the west, from which grunts, cheers and heavy blows can be heard. After a long climb, you finally reach the top of the tower. This room is small, and the only light source is a flickering candle, on a cluttered table, in the middle of the room. The only obvious exit is back down the stairs. The trees stand close here, and the tall, bushy undergrowth prevents you from seeing far in any direction save east, where a broad lane continues off into the distance; and west, where the same lane continues towards what looks like a fairly large city. The muted sounds of city commotion reach your ears from a distance; stray dogs barking, children crying, and street salesmen shouting. A steep path leads down from here to the northeast towards the Dwarven Village, and a small trail leads through the trees towards the hills to the north. O_N"H m-0v@m-0v@A Narrow Passage@|||jK[N"H 'p0v@'p0v@The Alchemist's Room@jAQvN"P  v@ v@A Gravel Road In The Graveyard@pjAQN gThe Western Park Entrance!fThe Waiting RoomgThe Road CrossinggThe PromenadegThe PromenadedThe Promenade gThe PondgThe Park EntrancegThe Northwest End Of The Concourse*dThe Northeast End Of The Concourse*fThe Mayor's OfficefThe End Of Penny LanefThe End Of Elm StreetfThe Eastern Park Entrance!fPenny LanefPenny LanefPark RoadgPark RoadgPark RoadfPark Road gPark Road gPark RoadfPark RoadgPark CafedOn The ConcoursefOn The Concourse fOn The Concourse fOn The CoE fD fC fB fA f@ f? g> f= g< f; g: d9 f8 f7 f6 f5 f4 f3 f2 f1 f0 g/ g. g- g, f"Q x v@v@A Gravel Road In The Graveyard@pjO_N  l.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP80""A ` =v@=v@The Waiting Room@ |||jM]N  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKinv(<(FromID = 103) OR (ToID = 103)U v(ExitTbl "B P e=v@e=v@The Mayor's Office@~~~jUeNModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  ! $$ ToIDObjectTblObjIdToIDF>4"" ## FromIDObjectTblObjIdFromIDNB8&& "" DirToTypeExitTblDirToTypeDirToType^L:,, !! ExitYExitTblY0ExitY@62$$  ExitXExitTblX0ExitX@62$$  ToKindObjectTblKindIDToKindPD8&&  FromKindObjectTblKindIDFromKindXH<**    !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "C ` #=v@#=v@Penny Lanej@vvvjUeN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntO CExitTbld  CObjectTblb!!  CExitTblc  CObjectTbla!! Ccd*c.ExitIDTo = d.ExitIDG ?Ccb b.  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "D P =v@=v@Penny LaneE@vvvjJZN                !!""##$$%%&'()blUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "E P( i=v@i=v@The End Of Penny LaneI@jFVN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d ",  =v@=v@The Eastern Park Entrance@jM]N            !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "+  5=v@5=v@A Path In The Park~@~~~jGWN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "%  \>v@\>v@A Small Path In The Park@jGWN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   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ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP80""! 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Z0Z0 vZ0ExitTbl 2...    Y0Y0 vY0ExitTbl 2...    X0X0 vX0ExitTbl 2...   LabelLabelPfLabelExitTbl D@@@2($  ParamParamPfParamExitTbl D@@@2($  NameNamePfNameExitTbl >:::,$   ExitKindIDExitKindIDvExitKindIDExitTbl b^^^P<8440<(FromID = 104) OR (ToID = 104)U ExitTbl ")  [n >v@[n >v@A Path In The Park~@~~~jWgN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d <(FromID = 143) OR (ToID = 143)U ExitTbl "*  ; >v@; >v@The Pond@tttjFVN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "(  E>v@E>v@The Western Park Entrance@jVfN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "'  >v@>v@Park Road@uuujVfN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP80""; 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Y1Y1 vY1ExitTbl 2...    X1X1 vX1ExitTbl 2...    Z0Z0 vZ0ExitTbl 2...    Y0Y0 vY0ExitTbl 2...    X0X0 vX0ExitTbl 2...   LabelLabelPfLabelExitTbl D@@@2($  ParamParamPfParamExitTbl D@@@2($  NameNamePfNameExitTbl >:::,$   ExitKindIDExitKindIDvExitKindIDExitTbl b^^^P<8440 <(FromID = 129) OR (ToID = 129)U  ExitTbl "  >v@ >v@The Northwest End Of The Concourse@$jVfN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d c d c c c c c d _ _ d # d[Ref @".  `,>v@`,>v@Park Road5@uuujVfN   !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "?  W.>v@W.>v@Park Roadi@ uuujN^N O`dOYSYQObJ`QfJiJ`kMiYfmmQkmQOmdYOokQiYOu6 u8 v6 v8 x6 x8 !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "0  j>v@j>v@The Road Crossing@"}}}jQaN  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   ` _ c _ _ ` ` ` _ d ` _ c d c c d d c c d d d _ c c d "=  f>v@f>v@Emerald Avenuew@zzzjQaN l.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP80""/ p h>v@h>v@Emerald AvenueR@zzzjQaN l.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKin<(FromID = 116) OR (ToID = 116)U ExitTbl "- p >v@>v@Emerald Avenue@&zzzjO_N" ( 6v@6v@Under The Bridge@p|||jEUN" ( I<v@I<v@ On The Swift Flowing River@pjD*(<x R , h  B ~  X2n HĄ"^*f@).v@RRRRRٯv.v@RRRRR9i;@RRRRRjW.v@RRRRR 2,v@grateYYYRR ^,v@grateYYYRRo!v@RRRRRJ!v@RRRRR= S-v@RRRRR -v@RRRRR|!v@RRRRR  v@RRRRRZ-v@RRRRR v@RRRRR v@RRRRR_P v@RRRRRX,z v@RRRRR_ v@RRRRRkv@RRRRR_v@RRRRR|Lv@RRRRR_Sv@RRRRRdPv@RRRRR_ v@RRRRRngv@RRRRRv@RRRRR{v@RRRRRkCv@RRRRRv@RRRRRsv@RRRRRdv@RRRRRz*v@RRRRR_z*v@RRRRR/v@RRRRR_z*0v@RRRRRv@RRRRR_Ͷv@RRRRRxNv@RRRRR_v@RRRRR7Ũv@RRRRR_:*4<x R , h  B ~  X2n  ƪŪŪŪŪŪŪŪŪŪŪH"^š8tAv@RRRRR&%>v@RRRRR_  >Iv@RRRRR ւ;v@RRRRR;v@RRRRR $9v@RRRRR $9v@RRRRR 9v@RRRRR,]9v@RRRRR_9v@RRRRRj\;@RRRRR9v@RRRRR|8v@RRRRR_]6v@RRRRR_>v@RRRRR5v@RRRRR_{5v@RRRRR<3v@RRRRR_e3v@RRRRRւ;v@RRRRR1 Jymv@RRRRR9: e/fv@RRRRR8.pwv@RRRRR75*dv@RRRRR6 v@RRRRR57Xcv@RRRRR41`v@RRRRR38gv@RRRRR20d`v@RRRRR14~`v@RRRRR02`N`v@RRRRRzLVAL  ̮ $ ǣYou are below one the three mighty towers of the Castle. There are no guards here, and you sense that this part oYou are below one the three mighty towers of the Castle. There are no guards here, and you sense that this part of the Castle is largely unused. There are stairs going up to the tower, and there is also an exit to the north. This whole place is smouldering still from whatever decided to try to burn it to the ground. On the floor near the center of the ruined structure is the burnt and dessicated corpse of a man, outstretched and blackened. There's not much to see here; whatever decided to destroy this place did it very well. Now that you approach closer to the cottage, you notice that the smoke is not coming from the chimney, but rather the gutted ruins of the building. Something torched this place, badly. You see no signs of life among the wreckage. You can enter one of the particularly large holes in the wall to the west, with caution. This ledge overlooks a small path that leads up and down from here. Below, you see the path head down to a large flat area where a small cottage lies nestled in the mountains, smoke rising from it in a curling line. Above, the path seems to head towards that dark peak piercing the sky. You notice a few boot-tracks in the earth, seemingly to lead down towards the cottage. You are standing on a small plateau in the mountains, just south of a ridge that leads northwards through the rocky area. To the east, south, and west are gentle slopes leading down into different areas of the mountains. A giant, dark peak looks down over you to the west, looking quite spooky indeed! This slopes leads down and to the west from here. Up above, you see a plateau at the southern end of a long mountain ridge. Surpisingly, there seems to be signs of traffic in this area, leading into the large depression here. The going looks somewhat dangerous, and you decide to exercise a little caution. This treacherous slope leads ever-downward quite a ways, down to a valley where there seems to be a small village! What a village is doing this far from civilization, and how they survive you've no idea. From the smoke wafting from some of the chimneys, it looks like this place is still inhabited as well. Now if you can only get down this slope without breaking an ankle... This slope is fairly shallow and easy to walk on, despite the loose shale and gravel. To the east is a high ridge you could stand on, and to the west is a flat area near two trails leading up and down into the mountains. High above you, to your west, is that ominous, dark peak, which seems to radiating a sense of hopelessness... The mountain range continues north from here, and widens out into a small plateau just to your south. Going east and west from here would be a bad idea, considering the steepness of the drop. From this height, you have a fairly good panoramic view to the south, including what appears to be a small mountain village to your south and west, and a tall, ominous peak westwards from here. You are standing on a ridge in the mountains, just east of a very small valley. You spot a tiny cottage sitting in the center of the valley, and the ridge continues south. Looking at the sheer drops to the north and west, you consider not taking those directions. Devastation greets your eyes. The forge has been blasted apart, along with most of the back door. Hammers, tongs, and anvils lie about in one gigantic mess, and the smith's bed smoulders yet. This place has been utterly wrecked and blasted apart, by more than one man you would think from all the tracks in the dust... Sc                !!""##$$%%&'() ExitXExitTblX0ExitX@62$$  ToKindObjectTblKindIDToKindPD8&&  FromKindObjectTblKindIDFromKindXH<**  ExitToYExitTblY0ExitToYH:6((  ExitToXExitTblX0ExitToXH:6((  ToKindIDExitTblExitKindIDToKindID\L8**  FlagsExitTblFlagsFlagsF<2$$  LabelExitTblLabelLabelF<2$$  DirTypeExitTblDirTypeDirTypeRD6((  ParamExitTblParamParamF<2$$  TestedExitTblTestedTestedL@4&&  DrawRevExitTblDrawRevDrawRevRD6((  MetaIDExitTblMetaIDMetaIDL@4&&  NameExitTblNameName@80""  ExitIDToExitTblExitIdToExitIDToXH8**  ExitIDExitTblExitIdExitIDL@4&&  KindIDExitTblExitKindIDKindIDTH4&&  ZoneToObjectTblZoneIDZoneToPD8&&  ZoneFromObjectTblZoneIDZoneFromXH<**  DYToObjectTblDyDYTo@84""  DXToObjectTblDxDXTo@84""  ZToObjectTblZZTo:42   YToObjectTblYYTo:42   XToObjectTblXXTo:42   @YMaxObjectTblYYMax>64""  @XMaxObjectTblXXMax>64""  DYFromObjectTblDyDYFromH<8&&  DXFromObjectTblDxDXFromH<8&&  ZFromObjectTblort" `  Bbv@Bbv@The SmitheryR@xxxjQaN           $$ ToIDObjectTblObjIdToIDF>4"" ## FromIDObjectTblObjIdFromIDNB8&& "" DirToTypeExitTblDirToTypeDirToType^L:,, !! ExitYExitTblY0ExitY@62$$  ExitXExitTblX0ExitX@62$$  ToKindObjectTblKindIDToKindPD8&&  FromKindObjectTblKindIDFromKindXH<**  ExitToYExitTblY0ExitToYH:6((  ExitToXExitTblX0ExitToXH:6((  ToKindIDExitTblExitKindIDToKindID\L8**  FlagsExitTblFlagsFlagsF<2$$  LabelExitTblLabelLabelF<2$$  DirTypeExitTblDirTypeDirTypeRD6((  ParamExitTblParamParamF<2$$  TestedExitTblTestedTestedL@4&&  DrawRevExitTblDrawRevDrawRevRD6((  MetaIDExi  CostObjectTblCostCostD<4""  ZoneIDObjectTblZoneIDZoneIDPD8&&  ExitYObjectTblExitYExitYJ@6$$  ExitXObjectTblExitXExitXJ@6$$  StyleIDObjectTblStyleIDStyleIDVH:((  IconIDObjectTblIconIDIconIDPD8&&  MetaIDObjectTblMetaIDMetaIDPD8&&  RefNumObjectTblRefNumRefNumPD8&& HintObjectTblHintHintD<4"" IDNameObjectTblIDNameIDNamePD8&& Name  ZoneIDDrawTblZoneIDZoneIDL@4&&  StyleIDDrawTblStyleIDStyleIDRD6((  DyDrawTblDyDy40,  DxDrawTblDxDx40,  DrawIDDrawTblDrawIdDrawIDL@4&&  MetaIDDrawTblMetaIDMetaIDL@4&&  NameDrawTblNameNaD =@" P  xv@xv@A Small Garden@ zzzjQaN          u`Ybumd vSid`v`Juv`Ybvmd xSid`xdbQSid`xdbQmdxmd   !!""##$$%%&'()D =ExitTbld D =ObjectTblb!! D =ExitTblc D =ObjectTbla!!  =cd*c.ExitIDTo = d.ExitIDG ? =cb b.ObjID = c.ToID= ? =ac$a.ObjID = c.FromIDA ? =%ToIDb.ObjID/ 7 =$FromIDa.ObjID3 7 =#DirToTypec.DirToTypeA 7 ="ExitYc.Y0+ 7 =!ExitXc.X0+ 7 = ToKindb.KindID5 7 =FromKinda.KindID9 7 =ExitToYd.Y0/ 7 =ExitToXd.X0/ 7 =ToKindIDd.ExitKindIDA 7 =Flagsc.Flags1 7 =Label  CostObjectTblCostCostD<4""  ZoneIDObjectTblZoneIDZoneIDPD8&&  ExitYObjectTblExitYExitYJ@6$$  ExitXObjectTblExitXExitXJ@6$$  StyleIDObjectTblStyleIDStyleIDVH:((  IconIDObjectTblIconIDIconIDPD8&&  MetaIDObjectTblMetaIDMetaIDPD8&&  RefNumObjectTblRefNumRefNumPD8&& HintObjectTblHintHintD<4"" IDNameObjectTblIDNameIDNamePD8&& Name  ZoneIDDrawTblZoneIDZoneIDL@4&&  StyleIDDrawTblStyleIDStyleIDRD6((  DyDrawTblDyDy40,  DxDrawTblDxDx40,  DrawIDDrawTblDrawIdDrawIDL@4&& " @  Av@Av@Mountain Ridge@zzzjN**<x R , h ˤB~~~ X2n H"^8t ?vjiPv@RRRRR   sv@RRRRR  ېv@RRRRR   0x5v@RRRRR -Ov@RRRRR_ v@RRRRR r"v@RRRRR J v@RRRRRߐv@RRRRR__v@RRRRR{bv@RRRRR_\cv@RRRRR4~Cv@RRRRR_>Dv@RRRRR]!v@RRRRR_ !v@RRRRR ڬv@RRRRR#uwv@RRRRR1v@RRRRR P`v@RRRRR PԘv@RRRRR v@RRRRRy;v@RRRRR_ Wv@RRRRR Gv@RRRRR Gv@RRRRR Gv@RRRRR v@RRRRR_ Gv@RRRRRv@RRRRRe;v@RRRRR_\!v@RRRRR0v@RRRRRv@RRRRRUkv@RRRRRv@RRRRRK:::,($   ExitXExitX!zX0ExitTbl >:::,($   ToKindToKind zKindIDObjectTbl NJJJ8,($$   FromKindFromKindzKindIDObjectTbl VRRR@40,,(  ExitToYExitToYzY0ExitTbl FBBB40,(($  ExitToXExitToXzX0ExitTbl FBBB40,(($  ToKindIDToKindIDzExitKindIDExitTbl ZVVVH40,,(  FlagsFlagszFlagsExitTbl D@@@2($  LabelLabelPjLabelExitTbl D@@@2($   DirTypeDirTypezDirTypeExitTbl PLLL>0,(($ ParamParamPjParamExitTbl D@@@2($   TestedTestedZTestedExitTbl JFFF8,($$   DrawRevDrawRevZDrawRevExitTbl PLLL>0,(($  MetaIDMetaIDzMetaIDExitTbl JFFF8,($$  NameNamePjNameExitTbl >:::,$   ExitIDToExitIDTozExitIdToExitTbl VRRRD40,,(  ExitIDExitIDzExitIdExitTbl JFFF8,($$   KindIDKindIDzExitKindIDExitTbl RNNN@,($$   ZoneToZoneTozZoneIDObjectTbl NJJJ8,($$   ZoneFromZoneFromzZoneIDObjectTbl VRRR@40,,(  DYToDYTozDyObjectTbl >:::($   DXToDXTo zDxObjectTbl >:::($   ZToZTo zZObjectTbl 8444"   YToYTo zYObjectTbl 8444"   XToXTo z ZoneIDZoneID zZoneIDDrawTbl JFFF8,($$   StyleIDStyleID zStyleIDDrawTbl PLLL>0,(($  DyDyzDyDrawTbl 2...    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DrawIDDrawIDzDrawIdDrawTbl JFFF8,($$   MetaIDMetaIDzMetaIDDrawTbl JFFF8" ( |Lv@|Lv@On The River@ pxxxjRbN"( Jv@Jv@ A Long Tunnel^@ pyyyjQaNF8"H [2v@[2v@Another Corner@zzzjHXNll l llllv vvvvv#v$v'{{{ {{{#{'{*{,{/   ($ #'$),35 %' /a@aAaIaQaVa[a\lllll"l#l(v vvvvv v%v(v*{{{ {${%{({+ $&  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP8 "H WK|v@WK|v@A Corner In The Hallway@jTdvrL aRaSaTaUaVaWaXaYaZa[a\a]a^a_a`lllll $$ ToIDObjectTblObjIdToIDF>4"" ## FromIDObjectTblObjIdFromIDNB8&& "" DirToTypeExitTblDirToTypeDirToType^L:,, !! ExitYExitTblY0ExitY@62$$  ExitXExitTblX0ExitX@62$$  ToKindObjectTblKindIDToKindPD8&&  FromKindObjectTblKindIDFromKindXH<**  ExitToYExitTblY0ExitToYH:6((  ExitToXExitTblX0ExitToXH:6((  ToKindIDExitTblExitKindIDToKindID\L8**  FlagsExitTblFlagsFlagsF<2$$  LabelExitTblLabelLabelF<2$$  DirTypeExitTblDirTypeDirTypeRD6((  ParamExitTblParamParamF<2$$  TestedExitTblTestedTestedL@4&&  DrawRevExitTblDrawRevDrawRevRD6((  MetaIDExitTblMetaIDMetaIDL@4&&  NameExitTblNameName@80""  ExitIDToExitTblExitIdToExitIDToXH8**  ExitIDExitTblExitIdExitIDL@4&&  KindIDExitTblExitKindIDKindIDTH4&&  ZoneToObjectTblZoneIDZoneToPD8&&  ZoneFromObjectTblZoneIDZoneFromXH<**  DYToObjectTblDyDYTo@84""  DXToObjectTblDxDXTo@84""  ZToObjectTblZZTo:42   YToObjectTblYYTo:42   XTo  ZoneIDDrawTblZoneIDZoneIDL@4&&  StyleIDDrawTblStyleIDStyleIDRD6((  DyDrawTblDyDy40,  Dsag<(FromID = 176) OR (ToID = 176)U sagExitTbl @" x v@v@The Laneway.@wwwjQaNF8"H v@v@Another Corner@zzzjQa the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics' Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Midgaard. You are standing on the market square, the famous Square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. This one seems interesting, a big difference from all the other junctions. It seems cleaner than the rest of them. Weird. Something that looks like an air shaft leads upwards, but it looks far too slippery to climb. The pipes lead to the south, west and north. This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. You are in the central post office for Midgaard. Piles of assorted mail lay untouched in the corners, collecting cobwebs. Several large crates have been pried open by curious customs agents, and are now stacked along the west wall, hiding plenty of 'WANTED' posters. 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Unfortunately, it seems someone has been careless with a fireball. This garden was probably once kept orderly and weedless. Unfortunately, it seems someone has been careless with a fireball. There is nothing here now but blast-marks and ashes, and the remains of a trail leading to the east edge of this tiny valley. The path you are on leads from the front door of the cottage to your east, to the edge of the small valley to the west. The building seems quiet...almost too quiet. A small voice in the back of your head, the same voice that has saved your life on countless occasions, seems to be telling you that something is very, very wrong here. You are standing in the western end of a very, very small valley, just about room enough for the one house standing to your east. You can see from here that the door to the cozy cottage is open and inviting, but the interior seems very dark. A path bordered by shrubberies leads up to the structure, and ends where you are standing; right by the easiest path back up into the mountains. What could barely be called a trail leads west back down the mountainside, and down into a very small valley where a small house sits in the middle of a well-groomed yard. The door to the house is open and inviting, welcoming you for a visit. This trail slopes up and away from the main road to the west. At points the trail seems to fade into obscurity against the grey stone and near-grey mountain grass prevalent here. The trail leads generally eastward and up higher into the rocky ground. There is a sign here, seemingly out-of-place in this rough country. You are on a path leading north, small hills surround you. You feel the forces of evil approach you from the north. Off in the distance to the northeast you can see the beginning of a large mountain range. You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However you are not the first to wander here. Before you somebody has left a small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important but it seems to have made up its mind to enter the hills far away north. A narrow trail scars its way off to the east as it leads up towards a hillside. You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south. You stand at the beginning of the actual King's Road. The road is wide enough for several horses to ride along side by side with room to spare. The stones which make up the road have been put into place with such skill that the road seems to be perfectly smooth and perfectly straight. You spot a small trail leading to the south through the undergrowth which surrounds the road at this point. A traveller passes by and waves cheerfully at you. You are walking on a wide dirt path through the lush, green, fresh Midgaard countryside. You can see to the horizon to the north, east, and west; the busy city of Midgaard lies to the south. All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds chirp quietly to themselves and you can smell the faint scent of flowers and freshly cut grass. You feel like you could lie down in the grass and stay here forever, surrounded by powerful beauty in all directions. There is a strange structure on the eastern side of the path. A small dirt path splits off of the main path and leads off to the west. 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SY1Y1 vY1ExitTbl 2...    SX1X1 vX1ExitTbl 2...    SZ0Z0 vZ0ExitTbl 2...    SY0Y0 vY0ExitTbl 2...    SX0X0 vX0ExitTbl 2...   SLabelLabelPfLabelExitTbl D@@@2($  SParamParamPfParamExitTbl D@@@2($  SNameNamePfNameExitTbl >:::,$   SExitKindIDExitKindIDvExitKindIDExitTbl b^^^P<84408(FromID = 26) OR (ToID = 26)Q ExitTbl "H n Sv@n Sv@The Entrance@xxxj7LVAL /^  [You are standing by the King's huge ivory throne. The throne is, to an even greater degree than the Hall itself, a masterpiece. It is intricately and beautifully carved, and it seems toYou are standing by the King's huge ivory throne. The throne is, to an even greater degree than the Hall itself, a masterpiece. It is intricately and beautifully carved, and it seems to be made out of a single block of ivory, though you shiver at the thought of meeting the animal that died to yield a piece of that size. The Hall continues to the east, west and south. You are standing in the north-east end of the Great Hall. It is truly vast; the roof is so high above your head, that it seems no closer than the clouds outside. The roof is beautifully painted, by someone who must have been a true master. The hall is very large, and could easily seat several hundred people at a banquet. To your west, you see King Welmar's great throne, and to the east there is an exit to a small passage. You are standing in the south-east end of the Great Hall. It is truly vast; the roof is so high above your head, that it seems no closer than the clouds outside. The roof is beautifully painted, by someone who must have been a true master. The hall is very large, and could easily seat several hundred people at a banquet. You are standing in the southern end of the Great Hall. It is truly vast; the roof is so high above your head, that it seems no closer than the clouds outside. The roof is beautifully painted, by someone who must have been a true master. The hall is very large, and could easily seat several hundred people at a banquet. To your north, you see King Welmar's great throne, and to the south is the Castle Entrance. You are standing in the south-west end of the Great Hall. It is truly vast; the roof is so high above your head, that it seems no closer than the clouds outside. The roof is beautifully painted, by someone who must have been a true master. The hall is very large, and could easily seat several hundred people at a banquet. You are standing in the north-west end of the Great Hall. It is truly vast; the roof is so high above your head, that it seems no closer than the clouds outside. The roof is beautifully painted, by someone who must have been a true master. The hall is very large, and could easily seat several hundred people at a banquet. To your east, you see King Welmar's great throne, and to the west there is an exit to a passage. You are standing in a small passage, that is clearly intended mainly for the servants of the Castle. The passage leads north and south. You are in the Kitchen. Lots of helpers hurry to do the Chief Cook's bidding, and there is a wonderful smell that makes you feel very hungry. All around the room, there are shelves with different kinds of cooking gear stacked on them. There is an exit to the north, and one to the east; both leading to small passages. You are standing in a small passage, that is clearly intended mostly for the servants of the Castle. It is only dimly lit and quite narrow. The passage leads west, and to the east there is a small door. You are in a small room, evidently meant for guards currently not on duty. There is only one exit, back to the entrance hall. You are standing on the King's Road. Before you is a large Castle, evidently built not so much for strength as for beauty. It is not totally without defences, though, for it is surrounded by a deep moat, and its windows are just narrow slits for archers to shoot through. To the north there is a drawbridge across the moat. UeNvxxdbQYO       \YbOYO^JLQ^`QmJYObJ`QfJiJ`mQkmQOmdYO$md\YbOmd\YbOYOuSid`u`Juu`Ybumd vSid`v`Juv`Ybvmd xSid`xdbQSid`xdbQmdxmd   !!""##$$%%&'().nd floor are clean, and tastefully decorated. You also notice an interesting design on the floor. Ick... a dark damp dirty pit. Even worse, what is that dark damp dirty thing looking at you from the corner? Ewww... maybe you should go back up where it is a bit safer, unless you think you can tackle that thing in the corner. Hmmm... this is an interesting little room. Ack, and there is an interesting little creature staring at you too. He looks a bit surprised at your intrusion. You can leave via the doors north or east, or you can stay and annoy him a bit more. There also appears to be some type of well down here also, but it has a rather secure grate covering it. Well... you've reached an intersection of two passages, to the north and east, the passage brightens, while the darker hallway continues to the south. You continue wandering down the hallway. Nothing much different here, but you are positive you here noises behind the door to the south, and coming from the east. The walls are a bit slimy and moldy here... yeech, couldn't they hire someone to clean this place? What will the newbies think? Oh well, you can continue along the hallway to the east or west. You encounter some rapids as you enter this tunnel cut out of the mountains by the river. The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. As the river exits the city of Midgaard it picks up speed and whisks you along high banks flanked by the trees of Haon-Dor. As the city fades in the east, you approach a gloomy forest to the west. The arch under the bridge is covered by seaweed about a foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. North of here you see the miserable buildings of Poor Alley. The river flows west towards the bridge. The riverbanks are too steep to climb. North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here and an ancient altar sits in the middle of the floor. You are on an open space before a small chapel. 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ExitTblc ObjectTbla!! cd*c.ExitIDTo = d.ExitIDG ?cb b.ObjID = c.ToID= ?ac$a.ObjID = c.FromIDA ?%ToIDb.ObjID/ 7$FromIDa.ObjID3 7#DirToTypec.DirToTypeA 7"ExitYc.Y0+ 7!ExitXc.X0+ 7 ToKindb.KindID5 7FromKinda.KindID9 7ExitToYd.Y0/ 7ExitToXd.X0/ 7ToKindIDd.ExitKindIDA 7Flagsc.Flags1 7Labelc.Label1 7DirTypec.DirType9 7Paramc.Param1 7Testedc.Tested5 7DrawRevc.DrawRev9 7MetaIDc.MetaID5 7Name c.Name- 7ExitIDToc.ExitIDTo= 7ExitIDc.ExitID5 7KindIDc.ExitKindID= 7ZoneTob.ZoneID5 7ZoneFroma.ZoneID9 7DYTob.DY) 7 DXTob.DX) 7 ZTob.Z% 7 YTob.Y% 7 XTob.X% 7 YMax0(a.Y+b.Y+ABS(a.Y-b.Y))\2Q 7XMax0(a.X+b.X+ABS(a.X-bbjeDrawTbl je ZoneID% 3je StyleID' 3jeDy 3je"H Uv@Uv@A Branch To The South@ jScN               $$ ToIDObjectTblObjIdToIDF>4"" ## FromIDObjectTblObjIdFromIDNB8&& "" DirToTypeExitTblDirToTypeDirToType^L:,, !! ExitYExitTblY0ExitY@62$$  ExitXExitTblX0ExitX@62$$  ToKindObjectTblKindIDToKindPD8&&  FromKindObjectTblKindIDFromKindXH<**  ExitToYExitTblY0ExitToYH:6((  ExitToXExitTblX0ExitToXH:6((  ToKindIDExitTblExitKindIDToKindID\L8**  FlagsExitTblFlagsFlagsF<2$$  LabelExitTblLabelLabelF<2$$  DirTypeExitTblDirTypeDirTypeRD6((  ParamExitTblParamParamF<2$$  TestedExitTblTestedTestedL@4&&  DrawRevExitTblDrawRevDrawRevRD6((  MetaIDExitTblMetaIDMetaIDL@4&&  NameExitTblNameName@80""  ExitIDToExitTblExitIdToExitIDToXH8**  ExitIDExitTblExitIdExitIDL@4&&  KindIDExitTblExitKindIDKindIDTH4&&  ZoneToObjectTblZoneIDZoneToPD8&&  ZoneFromObjectTblZoneIDZoneFromXH<**  DYToObjectTblDyDYTo@84""  DXToObjectTblDxDXTo@84""  ZToObjectTblZZTo:42   YToObjectTblYYTo:42   XTo  ZoneIDDrawTblZoneIDZoneIDL@4&&  StyleIDDrawTblStyleIDStyleIDRD6((  DyDrawTblDyDy40,  DxDrawTblDxDx40,  DrawIDDrawTblDrawIdDrawIDL@4&& "H 5Vv@5Vv@A Large RoomW@ xxxjM]Nv+{{{{{    ) ?a7@aVAaXBaWDvEa9Fa8Ga;Ha:Ia=Ja<KaOLaAMaHNa?Ua@VaPXYaMZaL\a>]aI^aR_aQcvdv ev fa\gvhv iaYja`kvl{ma]na[ovpv qvrvxa^yaZzv{{!|}v~vv { vvv$v%v-v!v"v(v,v&v*v)v'v#{v.{{{{{ {{ {{ {{ { a_  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.Nam  ID  NameExitTblNameName@80""  DirToTypeExitTblDirToTypeDirToType^L:,,  "H eVv@eVv@Yet Another Corner@ ~~~jVfNvxxdbQYO       \YbOYO^JLQ^`QmJYObJ`QfJiJ`mQkmQOmdYO$md\YbOmd\YbOYOuSid`u`Juu`Ybumd vSid`v`Juv`Ybvmd xSid`xdbQSid`xdbQmdxmd   !!""##$$%%&'().FBBB40,(($  ToKindIDToKindIDzExitKindIDExitTbl ZVVVH40,,(  FlagsFlagszFlagsExitTbl D@@@2($  LabelLabelPjLabelExitTbl D@@@2($   DirTypeDirTypezDirTypeExitTbl PLLL>0,(($ ParamParamPjParamExitTbl D@@@2($   TestedTestedZTestedExitTbl JFFF8,($$   DrawRevDrawRevZDrawRevExitTbl PLLL>0,(($  MetaIDMetaIDzMetaIDExitTbl JFFF8,($$  NameNamePjNameExitTbl >:::,$   ExitIDToExitIDTozExitIdToExitTbl VRRRD40,,(  ExitIDExitIDzExitIdExitTbl JFFF8,($$   KindIDKindIDzExitKindIDExitTbl RNNN@,($$   ZoneToZoneTozZoneIDObjectTbl NJJJ8,($$   ZoneFromZoneFromzZoneIDObjectTbl VRRR@40,,(  DYToDYTozDyObjectTbl >:::($   DXToDXTo zDxObjectTbl >:::($   ZToZTo zZObjectTbl 8444"   YToYTo zYObjectTbl 8444"   XToXTo z ZoneIDZoneID zZoneIDDrawTbl JFFF8,($$   StyleIDStyleID zStyleIDDrawTbl PLLL>0,(($  DyDyzDyDrawTbl 2...    DxDxzDxDrawTbl 2...    DrawIDDrawIDzDrawIdDrawTbl JFFF8,($$   MetaIDMetaIDzMetaIDDrawTbl JFFF8" xv@xv@The Hills@uuujO_Nype#zDirToTypeExitTbl \XXXJ8400,  ExitYExitY"zY0ExitTbl >:::,($   ExitXExitX!zX0ExitTbl >:::,($   ToKindToKind zKindIDObjectTbl NJJJ8,($$   FromKindFromKindzKindIDObjectTbl VRRR@40,,(  ExitToYExitToYzY0ExitTbl FBBB40,(($  ExitToXExitToXzX0ExitTbl FBBB40,(($  ToKindIDToKindIDzExitKindIDExitTbl ZVVVH40,,(  FlagsFlagszFlagsExitTbl D@@@2($   LabelLabelPjLabelExitTbl D@@@2($   DirTypeDirTypezDirTypeExitTbl PLLL>0,(($  ParamParamPjParamExitTbl D@@@2($   TestedTestedZTestedExitTbl JFFF8,($$   DrawRevDrawRevZDrawRevExitTbl PLLL>0,(($  MetaIDMetaIDzMetaIDExitTbl JFFF8,($$   NameNamePjNameExitTbl >:::,$   ExitIDToExitIDTozExitIdToExitTbl VRRRD40,,(  ExitIDExitIDzExitIdExitTbl JFFF8,($$   KindIDKindIDzExitKindIDExitTbl RNNN@,($$   ZoneToZoneTozZoneIDObjectTbl NJJJ8,($$   ZoneFromZoneFromzZoneIDObjectTbl VRRR@40,,(  DYToDYTozDyObjectTbl >:::($   DXToDXTo zDxObjectTbl >:::($   ZToZTo zZObjectTbl 8444"   YToYTo zYObjectTbl 8444"   XToXTo z ZoneIDZoneID zZoneIDDrawTbl JFFF8,($$   StyleIDStyleID zStyleIDDrawTbl PLLL>0,(($  DyDyzDyDrawTbl 2...    DxDxzDxDrawTbl 2...    DrawIDDrawIDzDrawIdDrawTbl JFFF8,($$   MetaIDMetaIDzMetaIDDrawTbl JFFF8"  v@v@A Scraggly TrailO@|||jO_N`YOUJJiO^<:`YOUJJiO^<@`YOQbbYi+^0,(($  ParamParamPjParamExitTbl D@@@2($   TestedTestedZTestedExitTbl JFFF8,($$   DrawRevDrawRevZDrawRevExitTbl PLLL>0,(($  MetaIDMetaIDzMetaIDExitTbl JFFF8,($$   NameNamePjNameExitTbl >:::,$   ExitIDToExitIDTozExitIdToExitTbl VRRRD40,,(  ExitIDExitIDzExitIdExitTbl JFFF8,($$   KindIDKindIDzExitKindIDExitTbl RNNN@,($$   ZoneToZoneTozZoneIDObjectTbl NJJJ8,($$   ZoneFromZoneFromzZoneIDObjectTbl VRRR@40,,(  DYToDYTozDyObjectTbl >:::($   DXToDXTo zDxObjectTbl >:::($   ZToZTo zZObjectTbl 8444"   YToYTo zYObjectTbl 8444"   XToXTo z ZoneIDZoneID zZoneIDDrawTbl JFFF8,($$   StyleIDStyleID zStyleIDDrawTbl PLLL>0,(($  DyDyzDyDrawTbl 2...    DxDxzDxDrawTbl 2...    DrawIDDrawIDzDrawIdDrawTbl JFFF8,($$   MetaIDMetaIDzMetaIDDrawTbl JFFF8" p K&v@K&v@Outside A HouseY@{{{jL\aIXaKYaLZaM\aO]aP^aQ_aR`aSaaTbaUcaVdaWeaXfaYgaZha[ia\ja]ka^la_ma`nv ov pvqvrvsvuvvvwvxvyvzv{v|v}v~vvvvv v!v"v#v$v%v&v'v(v)v*v+v,v-v.{{{{{{{{{ { { { { {{{{{{{{{ {!{"{#{${%{&{'{({){*{+{,{-{.{/{0{1  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP8a"H *>^v@*>^v@A Branching Passage@jScN?a@aAaHaIaKaLaMaOaPaQaRaSaTaUaVaWaXaYaZa[a\a]a^a_a`llllll l l l l lllllllllllllllll l!l"l#l&l'l(l)vvv v v v v vvvvvvvvvvvvvvvvvv v!v"v#v$v%v&v'v(v)v*v+v,v-v.{{{{{{  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP8 "H vK`v@vK`v@Another Turn@xxxjScNa9a:a;a<aHaIaKaLaAaM aO!aP!aQ"aR"aS"aT"aU#aV$aW&a\&a]&a^&a_'a`(v (v )v)v*v*v+v+v+v,v-v-v-v-v.v.v.v.v/v0v 0v!0v"0v#1v$2v%2v&2v'3v(3v)4v*4v+5v,6v-6v.7{7{8{8{9{:{:{:{;{ ;{ ;{ <{ <{ ={={>{>{>{?aX?aY?aZ?a[A{A{B{C{ D{!D{"D{#D{$E{%E{&E{'F{(F{)F{*G{+G{,H{-I{.I{/J{0J{1KKLLM  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP8"H u`v@u`v@The Red Room=@xxxjJZN:a=a@aPaMa?aL a>!aI!aR"aQ"aS"aT"aU#v$v &aY&a`&v&{'a](a[(v)v )v*v+v+v+v+v,a^-aZ-v-{!-.v.v.v .{ /v0v0v$0v%0v-1v!2v"2v(2v,3v&3v*4v)4v+5v'6v#6{7v.7{8{9{9{:{:{:{ ;{;{ ;{<{ <{={ ={>{ >{>{?a\?v ?v ?v ?vAa_A{B{CvDvD{%D'DE{"E{(E{0F{&F{+F{.G{)G{-H{,I{*IJ{'JK{1KLMM  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP8 "H ;cv@;cv@A Turn In The Passage@jDTNvxxdbQYO       \YbOYO^JLQ^`QmJYObJ`QfJiJ`mQkmQOmdYO$md\YbOmd\YbOYOuSid`u`Juu`Ybumd vSid`v`Juv`Ybvmd xSid`xdbQSid`xdbQmdxmd   !!""##$$%%&'().{>{>{>{?aX?aY?aZ?a[A{A{B{C{ D{!D{"D{#D{$E{%E{&E{'F{(F{)F{*G{+G{,H{-I{.I{/J{0J{1KKLLMMNNN N O P P PPQRRRSSTTUUVVVWWXX Z$Z%[&['[(\\]^__``aa b b b cccccdddili i!j#j$k%k&nlnlnlol ol pl pl pl qlqlrlslslululvlvlwlwlxlxlyl yl!yl"zlzl#z'z3{l&{l'{l(|l)|) !"#$%&'()*+,     1lll!" #$%&'245      $!"#%&'     o"H / v@/ v@An Intersection Of Passages@jM]                !!""##$$%%&'() 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"&%" ( 456  #)+ *-,/.1032aS8     #"&%"# &     aT aU'&&" $  ! # !' $% $    $  # !'%"%   &"'$!' %     "&%" ( 456  #)+ *-,/.1032aS8      #XhrLaO!aP!aQ"aR"aS"aT"aU#aV$aW&a\&a]&a^&a_'a`(v (v )v)v*v*v+v+v+v,v-v-v-v-v.v.v.v.v/v0v 0v!0v"0v#1v$2v%2v&2v'3v(3v)4v*4v+5v,6v-6v.7{7{8{8{9{:{:{:{;{ ;{ ;{ <{ <{ ={={>{>{>{?aX?aY?aZ?a[A{A{B{C{ D{!D{"D{#D{$E{%E{&E{'F{(F{)F{*G{+G{,H{-I{.I{/J{0J{1KKLLMMNNN N O P P PPQRRRSSTTUUVVVWWXX Z$Z%[&['[(\\]^__``aa b b b cccccdddili i!j#j$k%k&nlnlnlol ol pl pl pl qlqlrlslslululvlvlwlwlxlxlyl yl!yl"zlzl#z'z3{l&{l'{l(|l)|) !"#$%&'()*+,     1lll!" #$%&'245      $(!"#%&' )*   + /23a=a>a?a@    @ " ` x 7v@7v@A Ledge@ sssjK[Na>a?a@aAaHaIaKaLaMaOaPaQaRaSaTaUaVaWaXaYaZa[a\a]a^a_a`llllll l l l l lllllllllllllllll l!l"l#l&l'l(l)vvv v v v v vvvvvvvvvvvvvvvvvv v!v"v#v$v%v&v'v(v)v*v+v,v-v.{{{{{{{{{ { { { { {{{{{{{{{ {!{"{#{${%{&{'{({){*{+{,{-{.{/{0{1      !"$%&'(     !#$%&')      #$%&' !"#$%&'()*+,5     &'    *+/23  ID  NameExitTblNameName@80""  DirToTypeExitTblDirToTypeDirToType^L:,,  DirTypeExitTblDirTypeDirTypeRD6((  ToIDExitTblToIDToID@80""  "! ` x v@v@Outside Of A CottageM@ jL\Na]lll l lll l'vv vvvv!v,v-{{{ { {{{ {!{-{.{0 ! %&"'*4!$& 3 ")+a?aHaKaPaRaWaYa^ll llll!l&l)vv vvvv"v&v)v+v.{{ {{"{&{){1 "%'!'   $!&+2   (*2 !$a7a9a;a=aLaOaTaZa`lll l llllv vvvvvv#v$v'{{{ {{{#{'{*{,{/   ( $) #'$),35 %' / #(,a@aAaIaQaUaVa[a\lllll"l#l(v vvvvvv v%v(v*{{{ {{${%{({+ $&  #&  % #%(1  )+hExitTbl "" px 0v@0v@The Torched CottageA@ jLVAL  r Ty}mNYou're slipping and sliding across this slope, trying to get to your destination without breaking your leg or falling and shattering your head. Below, you spot some movement in the village, You're slipping and sliding across this slope, trying to get to your destination without breaking your leg or falling and shattering your head. Below, you spot some movement in the village, giving proof the place is not a ghost-town. The main road of the village starts at the bottom of the slope just to the east, and the slope continues west and up far, far up the mountain. This place is huge!!! It should be considering the dragon's great bulk. However, instead of seeing the customary carnage and mound of gold that one is accustomed to seeing in a dragon lair, this one is decorated subtly with tapestries and drapes, and other comforts of human life. There is even a huge-dragon sized bed -- undoubtedly conjured to life by its elder dragon owner. A bright light greets your eyes from the north, in direct contrast to the darkness of the tunnel overhead. You break out in a sweat due to the overwhelming warmth of the air. The musky odor has grown quite intense, drowning out everything else in the air and making it hard to breathe. Something in your gut begins squirming uncomfortably as you wonder what's ahead... This tunnel slopes deep, down into the mountain's heart. The air feels still and uncomfortably warm, despite the closeness of the cave's entrance above you. There's a deep, musky odor in the air, and the giant claw marks continue downwards. The tunnels slopes up to the north deeper into the mountain. A rather gusty breeze riffles your clothing from ahead somewhere. The claw marks in the stone floor continue up the passage, through the darkness. You are standing in the entrance of a simply huge cave! The size is stunning! All around the entrance are burnt bones and various types of wooden and metal debris. Giant claw marks are all along the ground, leading back deeper into the cave. Two tunnels lead off from here, one up, one down. There are claw marks leading in either direction. Unfortunately, you realize too late that this bigger ledge that leads north to the darkened cave is an ideal spot for an ambush. This ledge gives you a beautiful panoramic view of the entire mountain range, however. Breathtaking! This path leads up, up, up the side of the mountain, to the evil-seeming cave. It also heads down to the south--a lot safer place to be. In fact, you hear footsteps above your head... This is as close to the peak as you're going to get, unless you use that tiny, tiny path leading up to your north. Up the side of the mountain you see a great cave hollowed out, the inside pitch black. The path leads down the mountains to your east, which seems to be the best place to go. The trail leads up the side of the tallest mountain in the range -- the one that sticks up into the dark sky like a monument to death and futility. The trail leads back to safety to the east, and goes even higher to the west. The trail leads up even higher into the mountains to the west here. You shiver as the cold mountain air washes over you, and your back prickles as you wonder if anything lives up here, or anything _dangerous_ for that matter. Maybe heading back down to the east would be a good idea... This mountain trail leads straight up into the evil looking mountains. High above you, one mountain peak seems to radiate danger and fear, and the trail seems to be leading straight up to it. You wonder if it is wise to continue this way... The trail goes even higher up to the west, and back down to the west. 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East the slope leads down to a small plateau that also looks considerably safer This slope is fairly treacherous, but looks to be somewhat safer to the north. East the slope leads down to a small plateau that also looks considerably safer than your other choices. The shale under your feet slips badly, and you are almost thrown off balance; this is no place to be without mountaineering equipment. This plateau ends here, with a steep drop-off to the south, and a solid wall of rock to the north. Eastwards the plateau continues, and you think you can climb up the steep rocky slope just west of here. You are afforded a good view of the lower regions of this depression, and you think you spot what might be a cave south and down from here... You are standing upon another mini-plateau, bordered by a sheer wall of rock to the north. You can climb up the slope to the east, or continue along the flat area to the west. Another slope leads downwards to the south, looking unsafe but climbable. The road ends here, leading up to a stone house to the south. Smoke rises from the chimney in a dark stream, and the windows are frosted over with humidity. North, you see the main intersection of Stanneg. The main road through Stanneg ends here at a large well that leads deep, deep into the earth. To the north of the well is a large building, with a large WELCOME mat outside its front door. Westwards you see the a road intersection in the center of the tiny village. Around you is a rocky terrain in the middle of this mountain range...not very many places else to go. The small, north-south road running through Stanneg by the Mountains ends here, curving to become the front walk of a private home to the east. The road runs south from this house, towards the center of the village. One farmer's wife stands here, waiting for someone to buy the food her family has grown. She looks bored, but not unhappy... no competition! This road runs north through Stanneg by the Mountains, if through would be the operative word for such a motley collection of buildings. Westwards is a small, open-roofed building that appears to be a farmer's market. The road you are on continues north, and comes to an intersection just south of here. You are standing in an intersection deep in the heart of Stanneg by the Mountains. In fact, this is the ONLY intersection anywhere in Stanneg by the Mountain it appears. There are some buildings to the north, and south, and east, and west. None particularly stand out from the others. Many horses look up at you when you enter this corral. The horses are kept in by a big wooden fence, which they seem quite happy to been kept in by. You don't see anyone around taking care of these horses, but someone is probably close by. Nothing is going on in this section of village either. To the east is an actual road intersection, and to the west you see one of the ends of this road. A large grassy area to the south is fenced off for a horse corral. Hmm. Looks like there's no one here, not even an bartender. Evidently you've come during off hours, since no bar could be THIS dull. The walls are decorated with mounted animal heads and arrows and longbows and other hunting equipment/trophies. All of it looks rather plain. This place leaves you very unimpressed. And bored. You are definitely bored by this place. The people are listless, going about their daily chores with a slowness that pains your eyes. A slope to the west climbs up the mountainside, and two open shops made of wood and stone are to your north and south. East-wards this road continues. There is a small sign here. 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To the north is an eYou are standing in the impressive Entrance Hall of the Castle. To the north is an exit into the Great Hall. There is also an exit east, and a small door to the west. You have arrived at the drawbridge leading into the Castle. Before you is a huge, double-doored gate. It seems very strong. You see some whirls in the moat. Many sconces line the walls here, casting light on some weapon racks and chests of armor. Everything is neat, orderly, and actually well-dusted. Someone cares for these items...frequently it seems. This is a T-intersection in the cave passageway, the north leading back towards the cave's entrance (you think!), the west leading towards a well-lighted area. Eastwards the passageway continues into the shadowy recesses of the mountain uninvitingly. The echoes of voices are confusing you a bit, and you are not sure whether you should try to remain quiet or not. The passage you are standing in turns west and south from here. One of the sconces here is out, making this area extremely dark and hard to see in. You do see lights from the south, however, seemingly brighter than the sconces you've seen along the walls so far. This twisty passage leads east and west from here. Eastwards you hear the unmistakable sounds of low voices. The echoes seem to be playing funny effects on you, however, and you are not sure from how far off these voices might be coming. The passage turns here, one end leading south, towards the cave's entrance, and east -- that much deeper into the mountain. The light sconces keep the area bright enough to see, but not nearly bright enough for you to be quite comfortable in this strange place. From far off you hear the echoes of what sound to be voices. You are near the entrance of the cave. The outside light streams in from the west, accompanied by a slight breeze, making the flames in the sconces flutter a bit and throw stange shadows upon the walls. This passageway heads north and south from here, each way seeming dark and stuffy compared to outdoors. From the tracks in the floor, you guess that the north is the more used. A cave leads into the heart of the mountainside, well- lit by sconces upon the walls. A large rock sits by the side here, near a small firepit. Debris litters the area; rabbit bones, half of a broken whetstone, and random litter. The ground is devoid of grass, and well trodden by many pairs of boots. Strange that someone should live so deep in the mountains... The small path you are standing on leads north, and east into what appears to be a large cave hollowed out of the mountainside. The whole place seems quiet, too quiet in fact. Your little adventurer's intuition is busily warning you of traps. A small path leads south here, away from the rocky slope leading up to the east. A small spring burbles here, evidently the cause of much of the traffic. Looking up, you see sheer rock walls surrounding much of the depression, making an effective fortress of this place. You slip and slide your way across the steep ground, trying desperately to keep your balance. You can climb up to a small plateau to the north from here, or carefully head down to the floor of the depression to the west. You're not sure which is safer... You are standing on a point outcropping with a beautiful view of the mountains to the north. Far below, you see what appears to be a foot-path climb up to the central mountain, a peak that looks dark and disturbing. You get very bad vibes from that mountain for some reason, and it doesn't seem like a very good idea to try to find a way to get there. The only safe way to leave this overlook is to the south. Sc" px Jv@Jv@The Overlook@@xxxjRbN Bv@RRRRR Ňv@RRRRRBv@RRRRRv@RRRRR_ )Fv@RRRRR )Fv@RRRRRŇv@RRRRRbEv@RRRRR_6v@RRRRR4v@RRRRRCv@RRRRR)Fv@RRRRR#Tv@RRRRR2v@RRRRR,dv@RRRRRv@RRRRR>Bv@RRRRR;v@RRRRR_<v@RRRRR v@RRRRR_  zv@RRRRR_  zv@RRRRR   зv@RRRRR  @" P X >pv@>pv@A Rocky Slope @@yyyjR*(<x R , h  B ~  X2n H"^8t34I!v@RRRRR32!0!v@RRRRR_23L1!v@RRRRR21Y@!v@RRRRR_120!v@RRRRR10 v@RRRRR_01 v@RRRRR0/} v@RRRRR_/0Uk v@RRRRR/#T v@RRRRR_.-d@ v@RRRRR-.)! v@RRRRR-,Q v@RRRRR,-v@RRRRR,+[ v@RRRRR+,|v@RRRRR+*}d v@RRRRR*+͠v@RRRRR*)`q v@RRRRR)*\v@RRRRR)'zz v@RRRRR('{Fv@RRRRR'(9v@RRRRR')Uv@RRRRR'& v@RRRRR&'v@RRRRR&%~ v@RRRRR%&v@RRRRR%$ v@RRRRR$%/jv@RRRRR$#pĨ v@RRRRR#/ v@RRRRR#$v@RRRRR#">v@RRRRR_"#+v@RRRRR"!:>v@RRRRR_!"ڴ?v@RRRRR! rv@RRRRR_ !t3v@RRRRR Bv@RRRRR_K[' ' ' ' ' '''''''''''''"  ` X jv@jv@The Depression Floor@@jK[N !"#$ % & ' ( ) ' ' ' ' '''' ' ' ' ' '''''''''''''F8"! ` H rv@rv@The Depression Floor@@jP`N! #"% $ ( ' ' & ) ' ' ' ' '' '' ''' ' ''' '''''''''"" P H :>v@:>v@A Cave Entrance|@@{{{jN^NaMaOaPaQaRaSaTaUaVaWaXaYaZa[a\a]a^a_a`llllll l l l l lllllllllllllllll l!l"l#l&l'l(l)vvv v v v v vvvvvvvvvvvvvvvvvv v!v"v#v$v%v&v'v(v)v*v+v,v-v.{{{{{{{{{ { { { { {{{{{{{{{ {!{"{#{${%{&{'{({){*{+{,{-{.{/{0{1  !"$%&'(  !#$%&')  #$%&' !"#$%&'()*+,5 &' *+/23!"%&'  !"#$%&()  !"#$%&' +,'''''''''' ' ' ' ' '''''''''''''1234 !"#$%()h"# @ H ۼv@ۼv@A Cave Passageway@@}}}jN^Nl'vv vvvv!v,v-{{{ { {{{ {!{-{.{0 ! %&"'*4!$& 3 $) ' +'' ''''a?aHaKaPaRaWaYa^ll llll!l&l)vv vvvv"v&v)v+v.{{ {{"{&{){1 "%'!'   $!&+2   (*2"&  "$'' '''a7a9a;a=aLaOaTaZa`lll l llllv vvvvvv#v$v'{{{ {{{#{'{*{,{/   ( $) #'$),35 %' /!%& ,'' ' '''a@aAaIaQaUaVa[a\lllll"l#l(v vvvvvv v%v(v*{{{ {{${%{({+ $&  #&  % #%(1  )+!%'  !#% '' '''a_ll#  "&  ''' l v v { { {   "      # (  ' '"$ @ X Tv@Tv@A Cave PassagewayQ@@}}}jN^Nlv vvvvv#v$v'{{{ {{{#{'{*{,{/  ($ #'$),35 %' /!%& ,'' ' ''a@aAaIaQaVa[a\lllll"l#l(v vvvvv v%v(v*{{{ {${%{({+ $& #&  % #%(1  )+!%' !#% '' ''a8a:a<a>aMaXa]lll l lll l'vv vvv!v,v-{{{ { {{ {!{-{.{0 !%&"'*4!$& 3  $ ' +'' ''''a?aHaKaPaRaWaYa^ll llll!l&l)vv vvvv"v&v)v+v.{ {{"{&{){1 "%'!'   $!&+2   (*2"&  "$'' 'lv v{{ " #( '' a_ l  #    " &  ' ' ' aS aT aU l v v v { { { {        )   )     ' ' ' '"% 0 X iv@ iv@A Cave Passageway@@}}}jN^N"& X 0v@0v@A Cave Passageway@@}}}jN^N"' H Lv@Lv@A Cave Passageway~@ @}}}jYi"( 0 H xv@xv@A Cave@ @~~~~~rrrjKLVAL v ( 4!G sNYou stand on the King's Road, which leads east and west. The skill of the builders You stand on the King's Road, which leads east and west. The skill of the builders is apparent, since it is impossible to notice any turn or irregularity in the road. You fall through the illusionary floor. You hit the poisoned spikes below. You die very slowly of bloodloss, your head impaled at an awkward angle. This area darker than the rest of the passageway, due to the fact that the sconces along the walls stop abruptly here. The way to the south is completely dark, in direct contrast to the tunnels to the west. You peer hard to the south, but can make out nothing in the impenetrable darkness. And still that distant thumping impinges on your consciousness... The tunnel twists to the south and east from here, its dark length seemingly dismal and lifeless. A faint thumping sound reverberates from the walls, making you perk your ears for the direction of the noise. The passageway makes a U-turn here, heading north and westwards to the other side of the 'U'. The air seems humid and hard to breathe. Some algae grows near the floor in the slick spots, giving a definite subtle smell of rot to the air. You are standing at the southern bend of this passage, able to head east and north from here. The rock around you echoes the sound of far-off pounding to you, making the place seem somehow alive, with a heartbeat. This place is fairly eerie, now that you come to think of it. You are standing south of the main entrance to this cave. The passage you are in continues south, very badly lit along its length by the sconces lining the walls every fifteen feet or so. From somewhere deep in the recesses of the cave, you hear a faint, rhythmic thumping sound distorted by the passage's strange acoustics. The cave passageway ends abruptly here to the north in a large wooden door set into the stone walls. The craftsmanship is superb! You can also head back to the main passage to the west, where there seems to be more light than here. An echo from down the passage makes you wonder for a moment if you are being followed, but you see nothing there... The main passageway leads south from here, and a smaller cave tunnel leads away to the west. Two large boulders sit against the wall, wiped clean of dirt and grime. A paper food wrapper has been trodden under several pairs of feet here; at best guess, you'd say this would probably be a guard post. The echoes are growing louder, and seem to be coming from the northern end of this corridor. Southwards you see the tunnel continue right before yet another bend in the passagway. You spot a small piece of red cloth torn against a sharp rock jutting out from the passage's side. It looks like silk, very nice in fact. You can head north and west through the cave passageways here, both ways dimly lit by the ever-present sconces on the walls. The echoes you heard earlier seem to be getting louder, and seem to be coming from the northern passage. You feeled a bit chilled from the cooled cave air and shiver a bit in the faint whisper of a breeze. This place is a little too eerie and dark to be comfortable in. The cave twists around like a coiled snake, leading east and north from here. You begin to wonder if your orientations are still correct. That worries you for some reason. The passageway you are in leads south and west from here. Many large stones and rocks are on the floor of the cave, making walking difficult in the dim light from the sconces on the walls. You hear the continued echo of voices, seemingly fainter now. Must be the strange acoustics of this place... N^N") H Tv@ Tv@A Cave Passageway9@M}}}jN^N"* 8 ӂv@ӂv@A Cave Passageway@M}}}jN^N"+ 8 v@v@A Cave Passageway@M}}}jN^N", H )v@)v@A Cave PassagewayN@M}}}jN^N"- X v@v@A Cave Passageway9@M}}}jFVN". X  v@ v@The End Of The Passagewayg@MjN^N"/ @ 8 郴 v@郴 v@A Cave PassagewayT@M}}}jN^N"0 @ ( } v@} v@A Cave Passageway@M}}}jN^N"1 0 ( v@ v@A Cave Passageway@M}}}jN^N"2 0 8 Y@!v@Y@!v@A Cave Passageway@ M}}}jN^N"3 8 !0!v@!0!v@A Cave Passagewayr@ M}}}jR*(<x R , h  B ~  X2n H"^8t*)HGbv@RRRRR_)*GHY[cv@RRRRR('GE*(Fv@RRRRR_'(EG*(Fv@RRRRR&%FE'v@RRRRR%&EFv@RRRRR$9EMLٓv@RRRRR#"EDv@RRRRR"#DEʒv@RRRRR! DC"v@RRRRR !CD v@RRRRRCBgv@RRRRRBC@v@RRRRRBA3 v@RRRRRAB,v@RRRRRoAvv@RRRRR@?3Vv@RRRRR?@ADQv@RRRRR? ֩hPv@RRRRR_><  tHv@RRRRR=<~Hv@RRRRR<> 2L1Hv@RRRRR<=rGv@RRRRR<uHv@RRRRR<6Fv@RRRRR;֖bFv@RRRRR;iEv@RRRRR:ѩREv@RRRRR:^Bv@RRRRR  9.2v@RRRRR_  .92v@RRRRR  87/ "v@RRRRR  78A!v@RRRRR 76r!v@RRRRR_ 67!v@RRRRR65+!v@RRRRR_56a!v@RRRRR54%!v@RRRRR_45!v@RRRRR43H!v@RRRRR_wLVAL b z X F p[The tunnel continues its slope upwards, and the wind blows at you even stronger yet. The claw tracks in the stone stop abruptly The tunnel continues its slope upwards, and the wind blows at you even stronger yet. The claw tracks in the stone stop abruptly here, where there seems to be a lot of unearthed dirt and stone around, heaped upon the floor. You feel uneasy about this place. A hall leads away to the west lined with small brown doors. A small table has a ledger on it, seemingly almost unused. The hall is plain and without any decoration, except for a nice painting of (what else) a mountain hanging above the stairs that lead back down to the inn proper. A large fireplace warms this room in great waves of heat, to combat the chill drafts eminating from the windows on the west and north sides of this room. A few benches and tables are clustered in the center of the room, for the use of the locals. Fairly plain, for a frequented gathering place. This is a plainly decorated room, the main room of the Stanneg Inn. A large arch to the west leads to a common room where food and drink can be ordered, and a set of rickety wooden stairs lead up to the rooms are. A thread- bare rug lies in the middle of the floor, evidently well- loved by a cat or two from the quantity of hair on it. This home strikes you as unbearable warm and uncomfortable. The fireplace is going at a full-bonfire, a mammoth stack of firewood beside it against the wall. The decorations seem somewhat spartan and plain; a landscape, an old hunting bow... nothing much of interest. The interior of this home is simple and rustic. A ladder leads up to the loft, where the sleeping pallets are tucked away. A wood-burning stove keeps the place well heated and cozy. A homemade rocking chair stands crooked in the corner, draped with a old looking afghan. This home is a nice place, very comfortable. This natural cavern has been turned into a combination office/storeroom. A small brook rushes through the south wall, and flows back into the west wall through a tiny hole. Boxes and crates are stacked against the walls, and a beat up oaken desk stands near the door stacked with papers written upon by an unsteady hand. Some large lanterns keep the place very well lighted. The tunnel stops abruptly here at a fissure in the stone. All around on the ground are rocks and gravel, mined from the fissure in an attempt to widen it enough for passage. A few pieces of paper litter and wrappers tells you that the work here is relatively recent. A glimmer of light to the east alerts you to the fact that something is going on in the tunnel nearby. The south exit of the tunnel leads off into complete darkness. All around on the ground are piles of earth and stone, making you have to wend through the tunnel carefully. Hmm. The tunnel weaves around, twisting to the north and west here. The darkness around you is near total. Ahead, you hear the sounds of something metal banging against stone. Could someone be mining out the tunnel, perhaps? The passageway switches directions again in the dark gloom of the mountain, heading to the north and east from here. As you round the corner, a trick of the acoustics make the deep thrumming and pounding you've been hearing sound as if its coming from two feet away! Very unsettling. You are standing in a north-south tunnel carved naturally through the stone of the mountain. To the north the tunnel is lighted by sconces along the wall, banishing the deep, deep darkness you now stand in. To the south you can see nothing. A deep thumping noise seems to be getting louder and louder as you stand here, coming from somewhere deep inside. N^@"4 ( H!v@H!v@A Cave Passagewayu@Z}}}jN^N@"5  x‡!v@x‡!v@A Cave Passageway)@Z}}}jN^N"6  =!v@=!v@A Cave Passageway@Z}}}jN^N"7 ( r!v@r!v@A Cave Passageway"@Z}}}jIYN"8 ( O!v@O!v@The End Of The Passage@ZjN^N"E:`  ɒv@ɒv@The Entrance Hall@ @}}}jQaN"F:P  v@v@The Guard Room@zzzjP`N"G:p Ev@Ev@A Small Passage@{{{jTdthere seems to be a lot of unearthed dirt and stone around, heaped upon the floor. You feel uneasy about this place. A hall leads away to the west lined with small brown doors. A small table has a ledger on it, seemingly almost unused. The hall is plain and without any decoration, except for a nice painting of (what else) a mountain hanging above the stairs that lead back down to the inn proper. A large fireplace warms this room in great waves of heat, to combat the chill drafts eminating from the windows on the west and north sides of this room. A few benches and tables are clustered in the center of the room, for the use of the locals. Fairly plain, for a frequented gathering place. This is a plainly decorated room, the main room of the Stanneg Inn. A large arch to the west leads to a common room where food and drink can be ordered, and a set of rickety wooden stairs lead up to the rooms are. A thread- bare rug lies in the middle of the floor, evidently well- loved by a cat or two from the quantity of hair on it. This home strikes you as unbearable warm and uncomfortable. The fireplace is going at a full-bonfire, a mammoth stack of firewood beside it against the wall. The decorations seem somewhat spartan and plain; a landscape, an old hunting bow... nothing much of interest. The interior of this home is simple and rustic. A ladder leads up to the loft, where the sleeping pallets are tucked away. A wood-burning stove keeps the place well heated and cozy. A homemade rocking chair stands crooked in the corner, draped with a old looking afghan. This home is a nice place, very comfortable. This natural cavern has been turned into a combination office/storeroom. A small brook rushes through the south wall, and flows back into the west wall through a tiny hole. Boxes and crates are stacked against the walls, and a beat up oaken desk stands near the door stacked with papers written upon by an unsteady hand. Some large lanterns keep the place very well lighted. The tunnel stops abruptly here at a fissure in the stone. All around on the ground are rocks and gravel, mined from the fissure in an attempt to widen it enough for passage. A few pieces of paper litter and wrappers tells you that the work here is relatively recent. A glimmer of light to the east alerts you to the fact that something is going on in the tunnel nearby. The south exit of the tunnel leads off into complete darkness. All around on the ground are piles of earth and stone, making you have to wend through the tunnel carefully. Hmm. The tunnel weaves around, twisting to the north and west here. The darkness around you is near total. Ahead, you hear the sounds of something metal banging against stone. Could someone be mining out the tunnel, perhaps? The passageway switches directions again in the dark gloom of the mountain, heading to the north and east from here. As you round the corner, a trick of the acoustics make the deep thrumming and pounding you've been hearing sound as if its coming from two feet away! Very unsettling. You are standing in a nort"H: M7bv@M7bv@The KitchenI@wwwjN^N@"I: zv@zv@The Small Passage@}}}jTdN"J: 舓v@舓v@The Passagef@xwwwjQaN"K:p \v@\v@The Great Hall@zzzjQaN"L:p v@v@The Great HallM@zzzjR*(<x R , h  B ~  X2n H"^8tRPYW 21v@RRRRRQNXVH$Fv@RRRRRPRWY Isv@RRRRROMWVRv@RRRRRNQVX2v@RRRRRMOVWҹܕv@RRRRRLCVQyv@RRRRRKJUT 鈕v@RRRRRJKTU 6Av@RRRRRIHTS ѱv@RRRRRHIST v@RRRRRGFSR4 v@RRRRRFGRSAv@RRRRREDRQv@RRRRRDEQR1۔v@RRRRRCLQVv@RRRRRB=QO]v@RRRRRA2PKv@RRRRR@7PMjd/v@RRRRR?>POjv@RRRRR>?OPoVv@RRRRR=BOQav@RRRRR<;ONNv@RRRRR_;<NO%Fv@RRRRR:8NMov@RRRRR_9$ME˓v@RRRRR8:MNv@RRRRR7@MPpWv@RRRRR65MLv@RRRRR_56LM? @AB C D EFGHIJKLMNOPQRSTUV WXY#Z"[\&]%^"_`a#bcdef&g hij k lmno pqrstuvwxyz{|} ~ aT aU'&&"$   !  #! '%$ $    $  #! '%%"   &"$'!'%           !  !#""#$&%%&(''(*))*+,+-./01'29 B$CDEFGHI"JK!L MN$O#RS\8rstuvwyz{|"}$~ !,+>=A@B#!     )$#&%('"+*-,/.(  $ %#"!'&             C0D:E9GDHCN.O-PQ1R0S/UVWXYZ[^ _ abcdefghijklmnopqr st"u!v$w#x&y%z{'|}~   Tdort"v:@  v@v@The Bedroom@wwwjScN@"w:P  \av@\av@A Guest Room@xxxj:LVAL :  - BbNThe light before you slowly starts to fade. Your shadow dances on the wall around youThe light before you slowly starts to fade. Your shadow dances on the wall around you, making you look somewhat deformed. You hear a soft ticking noise to the south. You are at the end of a narrow passage which leads away from here to the north. The southern wall is bare and almost seems to dance with the shadows created by the flickering light emanating from the cave to the east. You stand in a fairly normal passage, slightly wider than is necessary for one person, but not quite wide enough for two. The ceiling dips here rather surprisingly, or wait, is that because the floor climbs upwards toward it? The tunnel seems to narrow slightly more as you look to the south, and widens up somewhat as you look northward. The light to the south continues to flicker. You find yourself in quite an ordinary passageway which leads north and south. It looks to be wide enough for two people to walk side by side with plenty of room. The passage appears to be almost rectangular in form. Far off to the south you can see the pinpoint of a light. The tunnel in which you currently stand is fairly wide (very wide relative to almost all the other tunnels around here it seems) and yet the air is quite damp. The walls have a thin coating of moisture upon them which looks and feels somewhat oiley. The tunnel leads in an east-west direction. This north-south passageway looks to be a natural creation, except that the walls looks to have been roughly hewn in order to smooth them a somewhat to make passage easier. The walls still meander as the passage makes its way deeper into the bowels of the earth. A bizarre shadow in the eastern wall leads you to suspect that a small passage meets the tunnel there. You are standing at the elbow turn of a small passageway. It turns quite sharply to the south and west. To the south, it appears that the passage continues, but to the west you can see what almost appears to be a golden light. You are standing in what appears to be the south-east corner of this large cavern. The cave is lit by the eerie, soft, golden light which looks to be emanating from the walls themselves. The cave itself is enormous, extending quite a distance to the west and north. A crack in the wall to the east appears to lead into a passageway of sorts. You are standing in what appears to be the north-west corner of this large cavern. The cave is lit by the eerie, soft, golden light which looks to be emanating from the walls themselves. The cave itself is enormous, extending quite a distance to the east and south. There is a hole in the northern wall, about two feet in diameter. All that can be seen through the hole is darkness. You are standing in what appears to be the middle of the western wall of this large cavern. The cave is lit by the eerie, soft, golden light which looks to be emanating from the walls themselves. The cave itself is enormous, extending quite a distance to the east, south, and north. You are standing in what appears to be the south-west corner of this large cavern. The cave is lit by the eerie, soft, golden light which looks to be emanating from the walls themselves. The cave itself is enormous, extending quite a distance to the north and a strange shadow formation seems to indicate a passage entrance to the west. You find yourself at what is essentially the summit of this mountain. It certainly seemed taller from the ground didn't it? The plateau you stand on is close to thirty metres across and a small gouge in the north side of it looks to lead to a small cavern. A small trail leads down towards a valley that was hidden away on the east side of the mountain. O_'           )$"! $#(+*-., 0!!!""##$$%%"%$& &#'!'&(%(()'*)*,*/+++-+./8/6/8/6/8/6/8ObjectTbl  F8"9P X d$w@d$w@The Mountain Topk@l|||j`LVAL &R B v a9NThis section of the dirt road is quiet, but there is an awful stench in the air. It brings to mind rotting corpses and raw sewage. The woods contiue to press closely about you, and almost totally surround the smaThis section of the dirt road is quiet, but there is an awful stench in the air. It brings to mind rotting corpses and raw sewage. The woods contiue to press closely about you, and almost totally surround the small building to the west with a thatched roof. There is a blackened shell of a building to the east with a small sign hanging out front from a black and charred chain. The dirt road continues north and south. Continuing through the heavy undergrowth, you find yourself in the middle of the forest. The sounds of the forest can be heard all round and you feel a peaceful feeling come over you as you realize that mankind has not passed this way for some time. The fading trail you are on appears to have been so little used that it has almost completely grown over with vegitation from the woods here. The faded trail appears to lead west and south. To the south a strange eerie silence seems to hang in the air, almost blocking out all the sounds that you can hear from the north and east. Continuing through the heavy undergrowth, you find yourself in the middle of the forest. The sounds of the forest can be heard all round and you feel a peaceful feeling come over you as you realize that mankind has not passed this way for some time. The fading trail you are on appears to have been so little used that it has almost completely grown over with vegitation from the woods here. The faded trail appears to lead north and east. Moving off of the King's Road, you find yourself on a small fading trail which appears to have been so little used that it has almost completely grown over with vegitation from the woods here. Sounds of the forest can be heard all round and you feel a peaceful feeling come over you as you realize that mankind has not passed this way for some time. The faded trail appears to lead north and south. This is a large room, with a wonderful view. To one side of the room, stands a large four-poster bed. All around the room there are massive bookshelves, filled with all kinds of books. The titles include works such as: 'A Treatise on the History of Midgaard and surrounding areas', 'Magic - A Beginner's Introduction' and many others. There is an exit to the west. You have entered a large, cosy living room. There is a fireplace with a fire burning, and a few comfortable chairs around a little table. There is a door to the west, and also an exit to the east. You are standing in a very large room with bunks all over. It is obvious, that this is where the guards off duty spend most of their time, drinking and gambling or, probably, mostly sleeping. You see at once that this must be the butler's room, for it lies in the servants' wing, and still it is large and comfortable; almost luxurious, in fact. There is a large bed and a drawer in the room. The only exit is via the door to the south. The corridor leads only west from here, but there is a door to the north. You are standing in a large room, that seems to house many of the servants. The room is full of comfortable-looking beds. There is also a large chest, probably containing some of the servants' belongings. You are standing in a corridor, that stretches further to the east. There are doors to the north and west. The corridor itself is mainly used by servants, and lacks some of the beauty of the rest of the castle. 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You are standing at a bend on Emerald Avenue. The road leads north and west. You are walking along a small path through the park. The path continues south and east. You are in the park. The paths lead north and east. Eastward is the park entrance and to the west you see a small pond. You are at the end of Penny Lane. The only exit appears to be south. You are on Penny Lane. The narrow road continues north and west. You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. You are on Emerald Avenue which continues north. The Concourse is south of here. You are standing at a bend on Emerald Avenue. The road leads south and east. You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. This place has quite a good view over Midgaard. Your possibilities of movement seem to extend only to the up and down directions. Unless you want to let go of the secure and seemingly unmovable chain, then those are the directions you should take from here. You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. You are at the end of Elm Street. You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. You are on Park Road which leads south and north. Elm Street is east of here. You are on Park Road which continues north. The Concourse is south of here. You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. The river gently flows westwards just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. This is the small dark room in which Odin keeps the player items that he takes care of. It is vital that this room's virtual number is exactly one larger than the room by the temple altar. The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. This is the small dark room in which the Pet shop keeps his pets. It is vital that this room's virtual number is exactly one larger than the Pet Shop number. The levee is directly north of here. The river flows in an east west direction. You are standing in something that reminds you of an entry to an ant hive. There are enormous concrete pipes leading north, south, east and west. There is also a metal ladder built into the concrete wall leading up through a layer of garbage. You are in a junction that leads north, west and south. This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some pa"N:P  ov@ov@The Great HallM@zzzjQaN kinds of armors on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. You are inside the old Grubby Inn. This place has not been cleaned for several decades; vile smells make you dizzy. The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. North of here you see the common square. You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. You are on Poor Alley, which continues further east. You see the city wall to the west. You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. You are standing on the road next to the western city wall, which continues north. South of here is a bridge across the river. You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. You are walking next to the western city wall. The road continues further south and the city gate is just north of here. You are on a dust covered east-west road crossing the grassy plains between Midgaard the forest of Haon-Dor. An occasional hunter or adventurer can be seen, heading to or from the forest. To the east is the walled city, Midgaard, and to the west the road continues towards a large forest. You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. Behind the counter you see various items, neatly placed in racks, presumably most of them are magic. You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armory, and the bakery is to the north. East of here is the market square. You stand in the middle of a pipe that leads from north to south. Above you an air shaft leads up into sunlight. It seems totally impossible to go up that way. The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. The entrance hall to the thieves' and assassins' guild. 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It is quite dark in here. As you look about the damp walls, you notice that the passageway almost appears to curve upwards towards the ceiling. Looking up, you notice that there is a small You find yourself in a small passage ending. It is quite dark in here. As you look about the damp walls, you notice that the passageway almost appears to curve upwards towards the ceiling. Looking up, you notice that there is a small hole, just large enough to pass through. Looking closely at the curved part of the wall, it appears that someone (or something) has carved small handholds into the wall to ease passage upwards. The tunnel itself leads off to the east. Before you, the grove of shadows lies. Giant grey trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go back the way you've come. A small path leads north into the shadows and back south to the plains. Standing in this copse of trees gives you an eerie feeling. Off to the east you can see the plains, and just to the north a strange shadow seems to be changing shape constantly and almost seems to beckon you to enter it. You are in the plains. The path leads to the south. As you look around you notice a small almost invisible trail leading away to the west towards a copse of trees. You find yourself standing at the northern edge of the foothills where they meet the plains which lie to the north. You can head back into the foothills to the south or the plains to the north. You find yourself inside a rather large cavern. The ceiling stands at least twenty five feet above you, if not more. The walls are so far away, that the shadows of the room obscure them almost completely. Out of all of the grandeur in this cave however, nothing seems to catch your eye quite as much as the enormous table standing in the middle of the sandy floor. It stands tall enough for you to walk under it without the need to hunch over. A large tunnel leads out of the eastern wall of the cavern. You stand in a large tunnel, much larger than it seemed from the outside. The ceiling is at least twenty feet above, and the width of the tunnel runs at least fifteen feet. You can feel the fresh air coming from the east, and off to the west, it looks to lead into darkness. You continue to move through the foothills and notice that off in the distance to the west, you can see a rather large cave entrance in the side of a large hill. The hill seems to jut up from the rest of the foothills quite unnaturally. A path leads off towards the east as it seems to begin from nothing here. The grass here is unusually high. You notice several areas where someone or something large has crushed spots of it down. Several very large rocks litter this area. You can go north towards the end of the foothills, west to go deeper into the foothills, or south to a small path intersection. You find yourself on a mountain trail twisting down towards a small hidden valley located in the shadow of another mountain a short distance to the east. The trail is fairly rough going and looks to dip down into the small valley before climbing up the side of the other mountain. As you look at the valley from a closer vantage point, you realize that it is much smaller than you had expected, being maybe thirty feet long. It is quite surprising how deceptive distances can be this high up in the mountains, isn't it? L\     )  #!%$'&'$#     ! &"%" (     4 65 # !& ()(+)**-+,,/-..1/003122345aS67889:;<=>? @AB C D EFGHIJKLMNOPQRSTUV WXY#Z"[\&]%^"_`a#bcdef&g hij k lmno pqrstuvwxyz{|} ~ aT aU'&&"$   !  #! '%$ $    $  #! '%%"   &"$'!'%           !  !#""#$&%%&(''(*))*+,+-./01'23 479 :)B$CDEFGHI"JK!L MN$O#RTU+V*W.Y,\]0_rstuvwyz{|"}$~ !&%(',+/76";@ X fw@fw@On A Mountain Trail@jYiN@ "^:  f[v@f[v@A Cell@ ~~~~~rrrjScN  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP8ort"_:0  @v@@v@Ergan's CellQ@ xxxjTd"`: Kv@Kv@The PassageU@xwwwjQaN"a: Ndv@Ndv@The Stair Room@zzzjL\N"b: wۅv@wۅv@The Grand Staircase@jLVAL U ! " v ggbOYou are standing in a large room. Although it is comfortable enough, you can tell it is not meant forYou are standing in a large room. Although it is comfortable enough, you can tell it is not meant for any of the most illustrious guests, since it lacks that extreme luxury found elsewhere in the Castle. This room is dominated by the huge four-poster bed, that stands against the northern wall. The room is large and cosy, and the bed virtually begs you to lie down in it and sleep. This must be where only the most highly regarded guests stay, since it is luxurious beyond your wildest imagination. This is only the living room of the suite, but it is huge and tastefully decorated. All the furniture is not only beautiful, but also made for comfort. To the north, there is an exit to the bedroom, and there is a door to the west. You have arrived at the part of the Castle where prominent guests are housed. To the east there is a large, ornamented door, and a somewhat smaller one leads north. You are standing in a long corridor, decorated with tapestries depicting old times and old heroes. The corridor continues west, and to the north you see the luxurious guest wing. You are standing in a long corridor, decorated with tapestries depicting old times and old heroes. It leads east and west. You are standing in a long corridor, decorated with tapestries depicting old times and old heroes. It leads east and west. You are standing at a place where the corridor bends from east to north. As you enter this room, you are astonished by the riches that are stowed away here; not so much in gold, but paintings, tapestries, skillful carvings and sculptures all over the vast room. You realise, however, that most of these things are too well known to be sold anywhere, without branding yourself as a thief, and condemning yourself to instant death at the hands of the Royal Guard. You are standing by a great iron door. The door is very large, and seems very solid indeed. There is a sign posted by it. You are standing in a long corridor, decorated with tapestries depicting old times and old heroes. It leads north and south. There is also an exit to the east here. You are standing in a long corridor, decorated with tapestries depicting old times and old heroes. It leads north and south. You are standing in the great Ball Room. It is a truly large room, with a stage for an orchestra in the south-east end. Before you you see the stage. It is large enough for some 40 musicians to play on at the same time. The Ball Room continues to the west and north. This is the highest of all the towers, and is obviously used for lookout purposes. The view is splendid in all four directions. All around you, the rich countryside spreads out to the horizon. To the north and east you see a vast mountain range, and far to the west a beautiful lake. A bit closer, the town of Midgaard lies at the end of the King's Road. The only exit you can see is down again. You are standing in the north-eastern of the three great watch- towers of the Castle. To the west, you can enter the Ball Room and there are stairs leading up into the Tower. You are standing in a long corridor, decorated with tapestries depicting old times and old heroes. It leads north and south. There is an exit to the east, that leads to a large room. You have arrived at the top of the tower. This tower is pretty uninteresting, and seems made purely for reasons of defence and guarding. The windows are slits for bowmen, very narrow on the outward side and broad inwards to allow a wide shooting angle. The only evident exit is down the stairs again. 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!FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   Param:r:r:r:r: q: q: q:q:q:q:q:q:q:r:r:q:q:q:q:q:r:r:q:q:q:r:r:q:q:q:q:r:r:r:q:q: r: r: r:q:q:q: r: r: q:o: # @":p( oSv@oSv@The Burned Shop*@{{{jTdNedvP>,,  !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   :r:r:r:r:r: q: q: q:q:q:q:q:q:q:r:r:q:q:q:q:q:r:r:q:q:q:r:r:q:q:q:q:r:r:r:": uv@uv@A Large Pit@wwwjXhN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2: q: q: q:q:q:q:q:q:q:r:r:q:q:q:q:q:r:r:q:q:q:r:r:q:q:q:q:r:r:r:q:q: r: r: r:q:q:q: r: r: q:r # r[RefNu":H Gv@Gv@A House@sssjK[NedvP>,,  !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP8ID":8 ؍v@؍v@A Small Intersectionf@jTdN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP80"":8 v@v@A Dark Path@wwwjTdN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2: q: q: q:q:q:q:q:q:q:r:r:q:q:q:q:q:r:r:q:q:q:r:r:q:q:q:q:r:r:":8 5(v@5(v@A Dark PathL@wwwjK[N !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblPara:r:r: q: q: q:q:q:q:q:q:q:r:r:q:q:q:q:q:r:r:q:q:q:r:r:q:q:q:q:r:r:r:":8 %\v@%\v@The Circle Of Stones@jXhN !ModifiedObjectTblModifiedObjectTbl.ModifiedpL<**  !UserIDObjectTblUserIDObjectTbl.UserIDdD8&&  !DeletedObjectTblDeletedObjectTbl.DeletedjH:((  !FlagsObjectTblFlagsObjectTbl.Flags^@6$$   ContentObjectTblContentObjectTbl.ContentjH:((  !UserIntObjectTblUserIntObjectTbl.UserIntjH:((   UserStrObjectTblUserStrObjectTbl.UserStrjH:((   ParamObjectTblParamObjectTbl.Para  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP80"":p8 v@v@A House@sssjTdNCv@RRRRR~5v@RRRRR~v@RRRRR~b]S4v@RRRRRb~rwv@RRRRR}XMv@RRRRRX}Kv@RRRRR|{Ƞv@RRRRR{|Wv@RRRRR{y  !ModifiedExitTblModifiedExitTbl.ModifiedhH8**  !UserIDExitTblUserIDExitTbl.UserID\@4&&  !FlagsExitTblFlagsExitTbl.FlagsV<2$$  !TestedExitTblTestedExitTbl.Tested\@4&&  !DirToTypeExitTblDirToTypeExitTbl.DirToTypenL:,,  !DirTypeExitTblDirTypeExitTbl.DirTypebD6((  !DrawRevExitTblDrawRevExitTbl.DrawRevbD6((  !MetaIDExitTblMetaIDExitTbl.MetaID\@4&&  !ColorExitTblColorExitTbl.ColorV<2$$   ScriptExitTblScriptExitTbl.Script\@4&&  !DistanceExitTblDistanceExitTbl.DistancehH8**  !Z1ExitTblZ1ExitTbl.Z1D0,  !Y1ExitTblY1ExitTbl.Y1D0,  !X1ExitTblX1ExitTbl.X1D0,  !Z0ExitTblZ0ExitTbl.Z0D0,  !Y0ExitTblY0ExitTbl.Y0D0,  !X0ExitTblX0ExitTbl.X0D0,   LabelExitTblLabelExitTbl.LabelV<2$$   ParamExitTblParamExitTbl.ParamV<2$$   NameExitTblNameExitTbl.NameP80""  !ExitKindIDExitTblExitKindIDExitTbl.ExitKindIDtP<..  !ToIDExitTblToIDExitTbl.ToIDP80"":( v@ v@A Dirt Road@ nwwwj8LVALL" R GzNzbThe branches above you block out all direct sunlight, making the forest in this area rather dark. The forest continues east, where it meets thThe branches above you block out all direct sunlight, making the forest in this area rather dark. The forest continues east, where it meets the mountains. The air is still and stuffy - a stench comes from the west and an ugly feeling causes the hair to rise on the back of your neck! You stomp your way through the underbrush. The dark forest of Miden'nir get pretty thick here, and the branches high above your head are so thick that they block out all direct sunlight. While it is much too thick to go further east, you might be able to make your way though the forest to the south and west. You are hemmed in by trees on either side of you. The path continues north and south, and while is much to thick to explore west, you can head off into the woods to the west. The ground is quite muddy here and puddles are all around. Your boots make a disgusting SQUISH as you walk here. You can go in any of the four cardinal directions from here. Hopefully, it will be dryer. The most prominent feature here is the mountains that lie to the east. You can only go north and west from here as the rocks stop all other movement. It is quite dark here, forest surrounds you. With each step, the forest seems to close around you, and get darker and more foreboding. It might just be time to head back to somewhere safe. The forest is dark, and becomes even darker west. You sense that there is something evil hidden in these woods. The forest gets lighter to the north. The wind kicks up as you ponder your options. The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. You can go north toward the mountains, or west to the forest, but the steep mountains prevent any movement east. You find yourself at the foot of the mountains, where it is much to steep to continue north or east. You see the lush, green forest of Miden'nir to the south and west. You are in a dark forest. To the east, mountains block passage. From here, only the lighter forest to the west or south offer a way to travel. You are in a light forest. A path leads south, but the passage to the east is easy enough. To the west, smoke can be seen rising above the treetops. The sprawl of Midgaard lies north of here. The dirt road ends at the edge of a large pit here and you now realize where the awful smell was coming from. This pit appears to be a mass grave for the citizens of the village. There are bones and corpses lying all over the place. A lot of the corpses look too recent to be from the Townsbridge murders of almost a decade ago, but the village seems to have been empty for almost that long. The dirt road leads away from the carnage to the north. As you enter this small building, you notice that that blackened walls are due to a fire that seemed to burn here unattended for quite some time. There is almost nothing left of the roof that would have once covered this building, and the north and east walls have been burnt to almost half the height of the other two walls. There are some burnt goods around on the ground and the remains of a counter near what is left of the north wall seems to indicate that this was once a shop. The road lies to the west through the blackened wall. This cottage looks to have been left in exactly the same shape as it was in quite some time ago. It looks as if the residents left one day and haven't returned home yet. Oddly enough, the furniture is dust free and the food on the table still looks fresh. This house is really strange, perhaps it wuld be in your best interests to leave as soon as humanly possible. 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" """""""""&# # ###*#.JJJJJ$J&J1J2hhh hhhhh!h#h%xxxixqxsxuxwx|x} } }}}}}&%  "&        a?aHaKaPaRaWaYa^ll llll!l&l)vv vvvv"v&e%e'||| ||||$|&a7a9a;a=aLaOaTaZa`lll l llllv vvvvvv#v$v'*XB!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B{{{ {{{#{'{*{,{/   ( $) #'$),35 %' /!%& ,'' ' '''''!''CCC CCCCCC$C'YYY Y YYYYY hhhhhhhhh!h$ '*!#-!'  !$' *047  "% %  "&  "&  !& !#* !#",C!)+/ $%',0!'!#% (  %'eee eeee e"||| |||||||   #'  #'  # ! "& F%%%%%%%%%%'%)0000/01049999 9 9999.9399>>>!>'>->7>@>CLLLL LLLL L$L'L)XX XXXXXXX X$YYYY Y Y YYYY%ccccccc#c%hhhhh hhhhh,h.h0h2kkkk} }}}}}}} }#}&}) !%   &)+%' $%      & ( . 1         ! !!!!!! !"""" """!"'##### # #####,#-JJJJ!J%J(J+J0hhhh hhh h"h$h'xxhxvxyx{x} }}}}}}}$}'#%        a@aAaIaQaUaVa[a\lllll"l#l(v vvvvvv v%v(v*{{{ {{${%{({+ $&  #&  % |* l v v { { {   "      # (  ' ' Y h h h%   !   (    |)#*B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!a7a9a;a=aLaOaTaZa`lll l llllv vvvvv#v$v'{{{ {{{#{'{*{,{/  ($) #'$),35 %' /!%& ,'' ' '''''!''CCC CCCCCC$C'YYY Y YYYYY hhhhhhhhh!h$ '*!#-!'  !$' *047  "% %  "&  "&  !& !#*!#",C!)+/ $%'0!'!#% (  %'eee eeee e"||| |||||||   #'  #'  # ! "& %%%%%%%%%%'%)0000/01049999 9 9999.9399>>>!>'>->7>@>CLLLL LLLL L$L'L)XX XXXXXXX X$YYYY Y Y YYYccccccc#c%hhhhh hhhhh,h.h0h2kkkk} }}}}}}} }#}&}) !%   &)+%' $%     & ( 1         ! !!!!!! !"""" """!"'##### # #####,#-JJJJ!J%J(J+J0hhhh hhh h"h$h'xxhxvxyx{x} }}}}}}}$}'#%        a@aAaIaQaUaVa[a\lllll"l#l(v vvvvv v%v(v*{{{ {${%{({+ e&|||| | ||||#|%a8a:a<a>aMaSaXa]lll l lll l'vv vvv!v,v-{{{ { {{ {!{-{.{0 !LVAL * {iNYou are standing in a long east-west tunnel. It is not all that wide at this point, perhaps wide enough for two people to stand side by side without impeding each other. Off to the west it appYou are standing in a long east-west tunnel. It is not all that wide at this point, perhaps wide enough for two people to stand side by side without impeding each other. Off to the west it appears that the tunnel opens up some more while to the east it dives further down into the earth, and you can see a small hole about two feet in diameter about waist height in the southern wall. You are standing in what appears to be the north-east corner of this large cavern. The cave is lit by the eerie, soft, golden light which looks to be emanating from the walls themselves. The cave itself is enormous, extending quite a distance to the west and south. You find yourself standing in a small alcove as the tunnel comes to a somewhat sudden end. Looking about you suddenly notice a rather big hole in the floor of the tunnel. In fact, it seems that another step forward and you would have fallen into it. The tunnel itself leads to the west, and looking down into the hole in the floor reveals little beyond the fact that it seems to be very deep and very dark. There is a very strange smell emanating from the hole, it almost smells like something down there is rotting. The walls of this small tunnel are almost completely covered in a strange orange moss that flakes off to the touch. The tunnel leads in an east-west direction and the air within is very damp and very stagnant. There is no detectable breeze at all but a strange smell emanates from the east. There is a small, almost unnoticed hole in the southern wall. You are in a very narrow crawlway. To back out of it, you would have to move carefully in order to not catch anything on the jutting rocks of the ceiling and walls. The diameter of the crawlway is about two feet, and is a rather tight squeeze. You'd better hope that there aren't any worms or similar creatures down this way since it might be difficult to defend yourself in here. This rather large cave is surprisingly very well lit. There are about twenty torches spread about the room set in sconces which hang several feet above your head. The dancing shadows created by the flickering flames catch your eyes for a few minutes and threaten to hold you entranced. Looking about the cave, it appears to continue to the east and south. This rather large cave is surprisingly very well lit. There are about twenty torches spread about the room set in sconces which hang several feet above your head. The dancing shadows created by the flickering flames catch your eyes for a few minutes and threaten to hold you entranced. Looking about the cave, it appears to continue to the west and south. In the north wall a strange vertical crack looks as if it may lead somewhere. This rather large cave is surprisingly very well lit. There are about twenty torches spread about the room set in sconces which hang several feet above your head. The dancing shadows created by the flickering flames catch your eyes for a few minutes and threaten to hold you entranced. Looking about the cave, it appears to continue to the west and north. This rather large cave is surprisingly very well lit. There are about twenty torches spread about the room set in sconces which hang several feet above your head. The dancing shadows created by the flickering flames catch your eyes for a few minutes and threaten to hold you entranced. Looking about the cave, it appears to continue to the east and north. There is a passageway leading out of the western wall of the cave which looks to turn northwards. *LB!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!%&"'*4!$& 3  $) ' +'' ''''''&'(CCCCCCCC C#YYYY YYYYYY!hhhh h hhhhh" "%&( ",. #&  "% ()+168 #&  !$  $  $  $  "$) "$ #+D "*.  !&1 "  "$&!  $&eee eeeee!||| |||||||!"%  % !% !(  " %  =%%%%%%%%$%&%(%*000.00020:99 9999999-94>> >">(>5LLLL L LLLLL!L&L(XX XXXXXXX!X%YYYYY Y YYYY(cccccccc$c&hhhhh hhhh+h-h/h1h3kkkkkkkkk"k%k(k+} }}'}*},  "& '(*&(  #(  $&    ' + 0          !!!!!!!!!""" " """""""""&# # ###*#.JJJJJ$J&J1J2hhh hhhh!h#h%xxixqxsxuxwx|x} } }}}}}&% "&        a?aHaKaPaRaWaYa^ll llll!l&l)vv vvvv"v&v)v+v.{ {{"{&{){1 "%'!'   $!&+2   (*2        |* l v v v { { { {             ;  - .    * + ,#R*(<x R , h  B ~  X2n H"^8t5v@RRRRR_}v@RRRRRv@RRRRRL]nv@RRRRR_O`v@RRRRR5v@RRRRRLv@RRRRR_XLv@RRRRR=v@RRRRR_\>v@RRRRR@1(v@RRRRR_(v@RRRRRF[ v@RRRRR0pv@RRRRR_ev@RRRRRW.v@RRRRR&ov@RRRRR v@RRRRR"v@RRRRRɮv@RRRRRQ7xv@RRRRRv@RRRRR贁v@RRRRR眲v@RRRRRv@RRRRRv@RRRRRWv@RRRRRSqv@RRRRR_v@RRRRRȶv@RRRRR_v@RRRRRv@RRRRRSv@RRRRR__v@RRRRRDv@RRRRRnv@RRRRR{jv@RRRRR_v@RRRRR~fv@RRRRR_~%}v@RRRRR8LVAL3  . > Xth d . L  You are in the common room of the Woodsman Inn. A thin haze of smoke sits in the air here. The Inn is often empty, as the forest has become overrun by goYou are in the common room of the Woodsman Inn. A thin haze of smoke sits in the air here. The Inn is often empty, as the forest has become overrun by goblins as of late, and it is no longer safe in these parts. The bar is just north of here. If you'd rather have your own table, one is empty to the south. You are standing on a well-worn path which opens into a clearing. An old, wooden building is here with smoke billowing from its chimney. A painted sign is visible on the porch to the west. You could go north or south around the building or leave this place and return to the forest. You are on a north-south trail through the woods. To the west, impassable mountains glare at you, and the thick woods and undergrowth prevent any movement westward. A path is here, leading east and south through the dark woods of Miden'nir. Mountains slash the scenery to the west of here. The forest is deep here and the wind blows through the trees and through your hair. To the north, the forest gets lighter. However, the southern and western paths place you even deeper in the wood. The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. The trees become too thick to the west, but you may go north, south or travel toward the mountains that lie east of here. Here footworn paths meet leading north, south and east. The trees seem to be closing in on you at this point, and you can barely see the sky through the thick branches above your head. The forest is light here and you can easily pick your way through the trail. To the east, the forest becomes thick and darker. South, the trail continues. The trail becomes nearly unpassable here. You can go north as the forest is relatively light. To the south, you can see a path. There is a sickening stench here. It smells of blood and death. To the north, you catch glimpses of daylight. To the east, you simply cannot see. The trees are close and stifling. Here, you see a gruesome sight. Blood is everywhere... on the trees and soaked into the ground. Two carcasses lie in front of you, seeming to look up at you. The forest is impassible to the south, but the other directions look ok. The tunnel widens into a large (well, large for goblins) cavern that serves as the living quarters for the goblins of Miden'nir. The bones of numbers woodland creatures are strewn about the room, the remanents of a recent meal. As you explore further into the mountainside, the tunnel gets smaller and smaller to the south. You almost have to hunch over to make your way through this area. A small archway to the south leads into a large chamber. A small alcove has been carved out here. There are a bunch of twigs and leaves thrown into a pile here, probably serving as a bed. The tunnel gets lighter to the north, presumably leading out, while to the south the passage gets smaller and smaller. A small alcove has been carved into the east wall. The walls of this tunnel were carved out many years ago by the goblins of this forest. The floor is well worn, and continues south, into the mountain, or back north out into the forest. The branches above you block out all direct sunlight, making the forest in this area very dark. The forest continues west, but mountains block further exploration in all other directions, except south, where you notice a small tunnel dug into the mountainside. 0*9<x R , h  B ~  ɺXǔǔ22222n H"^8t68.v@RRRRR5`"g".v@RRRRR_4 :v@RRRRR3֞v@RRRRR2 pv@RRRRR10RJv@RRRRR01 v@RRRRR/.|dv@RRRRR./Tv@RRRRR-,E&}v@RRRRR,-Ov@RRRRR+*Fv@RRRRR*+ v@RRRRR)(F v@RRRRR(){ v@RRRRR_'(v@RRRRR& ףpv@RRRRR!5v@RRRRR? ׍v@RRRRR)6v@RRRRRv@RRRRR!v@RRRRR_v@RRRRR3v@RRRRR 4v@RRRRR 2v@RRRRR  .1v@RRRRR  ~v@RRRRR &v@RRRRRI Hv@RRRRRw@v@RRRRR}"v@RRRRRW>v@RRRRRZv@RRRRR<Kv@RRRRRv@RRRRRv@RRRRR8~Yv@RRRRRv@RRRRRCv@RRRRRYLVAL#<<<<<<<<ι 7 : ? #S&m=uGYou are standing on a white marble square. This is You are standing on a white marble square. This is usually the home of one of the White Queen's Pawns. You are standing on a black marble square. You are standing on a white marble square. You are standing on a black marble square. You are standing on a white marble square. You are standing on a black marble square. This is usually the home of one of the Black Queen's Pawns. You are standing on a white marble square. This is usually the home of the Black Queen's Rook. You are standing on a black marble square. This is usually the home of the Black Queen's Knight. You are standing on a white marble square. This is usually the home of the Black Queen's Bishop. You are standing on a black marble square. This is usually the home of the Black Queen. You are standing on a white marble square. This is usually the home of the Black King. You are standing on a black marble square. This is usually the home of the Black King's Bishop. You are standing on a white marble square. This is usually the home of the Black King's Knight. You are standing on a black marble square. This is usually the home of the Black King's Rook. You are standing on a white marble square. This is usually the home of one of the Black King's Pawns. You are standing on a black marble square. You can see a rusty gate to the south. This is a overgrown foot-trail south of the Inn. It leads west, but you would be hard pressed to follow it far. A number of bushes are trampled on and some medium sized branches have been knocked down. Obviously there has been a battle here rather recently. There seems to be no one in this end of the Woodsman, probably a safe place to rest and lick your wounds... You are in a darker corner in the Inn. A large round table with a few wooden chairs sits here. There is a large stain on the table, the remnants of a spilled drink. This is where people use to come and enjoy the food, drink and hospitality of the Innkeeper, but as of late, he only serves the few adventurers that manage to survive a trip through the forest. You can leave south and return to the common room. You stand knee deep in garbage. YECCH!!! It smells terrible and who knows what vermin live in these piles of filth... You now stand behind the Inn. The smell here is not so pleasant as the keeper and his help throw a good deal of garbage here. A couple of piles of rubbish are to the west, but you will smell the worse for meddling there. As a clean alternative, you can go north or east around the Inn. The path comes to an abrupt end here, as the trees close around you and make any further exploration impossible. Fresh tracks cover the ground, and end right here. The horsemen must be nearby. The trail of the horsemen continues east and north along this path through the forest. The tracks are still fresh, so they must be near. The path continues east and south. You notice fresh tracks in the soft ground that show the horsemen turned, and fled south. The path continues east and west of here. You notice fresh tracks in the soft ground that show the horsemen fled to the west. You are standing south of the Inn. You could easily go north and enter through the front door, or west and to the rear of the establishment. You here some muffled cries from a tiny trail leading south of here. You are standing north of the Inn. Things don't look much different from this angle. The air here is filled with smells of smoke and cooking. South, the front porch is waiting for you... or you can see if there is a back door. 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All of a sudden you begin to slow down. You feel yourselYou're falling through the air at a tremendous speed. All of a sudden you begin to slow down. You feel yourself hit a hard metal floor. A very loud banging sound echos throughout the room. Where could you have gone? As your helpless body continues to fall, images of death scream through your mind. You begin to wonder whats at the end of the sand warp. Dust from the sand fills your lungs, almost choking you. You begin to feel your body falling through the sand. Numerous sticks scratch at you, leaving swelling marks on your skin. Grains of sand slip through your fingers, giving you nothing to hold on to. You have reached the end of the tunnel. Feeling a bit overwhelmed, you stumble out of the tunnel and fall onto the sand. You feel your body begin to sink into the sand. Struggling would do you no good. You can see the end of the tunnel just up ahead to the east. You feel a bit relieved as you feel the temperature begin to drop, and you are able to breathe once again. As you continue walking, horrible images fill your mind. You look around at all the bones around you and you begin to wonder how all these creatures died, and if any of them were human. The tunnel continues to the east. This small valley is hidden away in the shadow of the large mountain to the east. The trail leading up it to the east seems to vanish before your eyes, but you are quickly able to find it once again. A trail leads up the mountain to the west as well. This trail leads up, up, up into the mountains. You hope you don't fall down, because that would hurt, hurt, hurt! The trail continues to the east, and you can go back down to the small hidden valley to the west. You are on a winding path that leads through the foothills on the north side of Mount Moria. The path continues north. As you stand at the end of this tunnel, you notice a large hole sitting in the floor by the northwestern corner of the walls. The tunnel itself leads off towards the east. The air here feels very damp and you feel like your clothes are becoming sticky with sweat. You clamber on through this narrow tunnel. The walls are damp with condensation and the weight of the rock above you is beginning to make you feel almost claustrophobic. The tunnel makes a jagged turn from west to north here. You stand in the middle of a fairly wide passageway that leads in a north-south direction. The walls are quite smooth, almost as if a river had gouged them out of the earth. You are in a light cave, through a hole large above you, you see the sky. A small tunnel to the south is the only way out. You notice the source of the strange smell, all around you there are corpses of several monsters. You are in a fairly small north-south leading tunnel. There is a a small light visible off to the north. As you stop for a moment, you notice a strange smell from the north. You find yourself standing in the midst of an intersection of numerous tunnels. There is a musty smell emanating from the tunnel to the north, whilst the one to the west appears to open up almost immediately into a cave. The tunnels to the south and east are totally shrouded in darkness. You find yourself standing in the northern end of a reasonably large cave. The cave wall to the east has an opening that appears to lead to a junction of several tunnels. You find yourself at the southern end of a cave as it begins to turn into a tunnel which leads off to the south. The cave continues northwards deeper into the darkness. You notice a large pile of bones in the corner. ppp p p `````` ` ` ` PPPPPPP@@@     000000000    "         xxxxxxx x x xxx xxxxxxxx xxxxfghhhhh hhhh h$h%h&hhhhhh hhhhhhhhhhh h hhhhhgXXXXXX XXXXXXXXX X XX X XXXXXXXX X XXXXXXg g gggH H HH Hg 8 888 8 888888888888 8 8888 8888f f f gg ( ((((((((( (((((((((((( ( (((((((((f gggg gguuuuu u u u      ffff ggggggggguu wwwwyy   ffuuwwwwyy pdpfpfpgpgpupupwpwpwpwpypypy py `c`f`f`u`u`w`w`w `w`y`yfPfPfPfPtPuPuPw Pw PwPwPy P@c@d@d@t@u@u@w @w @w@w@y @~@~@ @@@@@@@0_0c0d0d0d0d0t0t0t0u0u0u0u?hhjj j jkttttyy} } } } }8 888888__hhhhjj jjjrsssttyy|} }}( ((((( ( (fjjjkk k kkkrss s sstyyyyyzz|}}}}   jkk kmm m m m m oorrrrrssss s szz z z z |}}}mm  kkmo oooq qqqqqqqrrrrsssss sssszzzzzz| ||}kk    pkpmpmpnpnpo popopopqpqpqprpr pr prprprpsp|p|  `k `m `m `m `n `n `n `o `o `o `o `o `q `q `q `r `r `r `r `| `|            Pk Pk Pm Pn Pn Po Po Po Pq Pq Pq Pr Pr Pr Pr P| P| P| P|    @k @k @k @k @n @n @n @n @o @o @o @q @q @q @q @q @q @r @r @| @| @| @| 0k 0n 0n 0n 0n 0q 0q 0q 0| m n n n n n q nnnnnommmnnnnmmmmmmmooomoooitTblZ0`Z0`80,  Y0ExitTblY0`Y0`80,  X0ExitTblX0`X0`80,  LabelExitTblLabel`Label`J<2$$   y?J y?J y?J y?J y?J y?J y?J y?J y?J y?J y xxxhXXXXXXXXXHHHH HHHHH8 8888 8888 88(( ( (((( ((( ( ( ( (((((((     PP   @@@ 0 0 0 0 0000 0 0 000                            }       }}~~         x|xxxxxxxxxxxh|h|h|h|h|hhhhhh &X| X| X| X|X|X|X|X|XXXXX X ~~% HzH|HHHHHHH H ~~   8z 8z8|8|8| 8| 8}8}8}8}8}8}8}8~8888888 8 8 $(h (h(h(h(t(t(t(u(u(u(u(u(y (z (z(}(}(~(~(~(((((((( ( ( ((( ( h hjjtuw w w wwwzzzzz}}} ~  "__hhjjjjktuwwwww w y7m m mmmoooo      x_x_x_x_x_x_xcxcxcxcxk xk xk xkxkxkxmxmxmxmxmxmxmxmxmxmxmxmxnxo xo xo xxxxxxxx h_h_h_hchchdhd hd hkhmhmhmhmhnhnhohrhhhhhX_XcXd Xd XdXfXnXnXn Xn Xn XnXnXoXrXrXtXtXXXXX XXH_HcHc Hc Hc Hc HdHdHdHdHnHnHnHn Hn HnHnHrHrHsHsHsHtHtHtHH H H H HHddggg8_8`8c8c 8c8d8d8d 8n8n8n8n8n8r8r8r8r8r8s8s8t8t8t8t 8t 8t888(d(d(f(g(g(g(h(h(h(h(h(h(n(n(n(n(n(r(r(r(s(s(s(tcccfffgggg nnsss stttcfffgg g g g ggs s sttdfgggs s ssfggs f f f f f s s f f s d f f f s g ggxghgXgified`- 3=`UserID`) 3=`Flags`' 3=`Tested`) 3=`DirToType`/ 3DateAdded?- ;Modified?+ ;LabelDir?+ ;StyleID?) ;MetaID?' ;Color?% ;ExitY?% ; ExitX?% ; Dy? ; Dx? ; Z? ; Y? ;X? ;RefNum?' ;IconID?' ;KindID?' ;Desc?# ;IDName?' ;Name?# ;ObjId?% ;ObjectTbl '  #J     "   $%&                                                mm     ___`ccccddh j j j jjjjjjjjkkkkkkkk k k kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkccccccdddddddd d d d d ddddddfffffff f f f f ffffffffgggggggg g g g g gggggggggggggggghhhhhhhhh h h Jhhhhhhhjjjjkk k kkkkkmmmmm m oo o o o o ooooooooooooooqqqq qr r r r r rrrrrrrrrrrrrsssssssss s s s s ssssssssssstttttttt t tttttttttttttuuuuuuuuu u u u u uuuuuuuuuuuwwwwwwwww w w w w wwwwwwwwwwwyyyyyyyyy y yyyyyyyyyyyzzzzz z z z z zzzzzz|||| | | | | ||||||||}}}~~~~~~          ccfhhm m qqqqqqqqqqqqqrrrrrrrrr|||         m ooqqq*B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!B!      #()*+,-./012345678      !"#$%&'      !"#$%&'      !"#$%&'      !"#$%&'      !"#$%&'      !"#$%&'()*+    !"#$%'(089:; !"#$+,-.=>@ABCD     !"#$%&'()*+,-./      !"#$%&'     (*+,-./01   !"#$%&'     !"#$%&'      !"#$%&'(     eeeeeeeeee e e e e eeeeeeeeeeeeeeeeeee e!e"e#e$e%e&e'|||||||||| | | | | ||||||||||||||||||| |!|#|$|%|&1234 !"#$%()Y Y Y Y Y YYYYY Y$Y%     !"#$%|)|*#*EϞϞϞϞϞϞϞϞϞϞϞϞϞϞϞϞϞϞϞϞϞ<x R , h  B ~ɺXǔ2n ŪŪHHHHHHHĄ"^8tHG~}|+,w@RRRRRGH}~ ,w@RRRRR34#jw@RRRRR31qjw@RRRRR_13qjw@RRRRR22 gw@RRRRR21Qajw@RRRRR12kgw@RRRRR10ӹgw@RRRRR_01>pjw@RRRRR3*LU)gw@RRRRR_*)(gw@RRRRR-,펋ew@RRRRR_*3(gw@RRRRR++ m-`w@RRRRR++ m-`w@RRRRR+4Aeew@RRRRR4+m-`w@RRRRR*);_w@RRRRR_)*(gw@RRRRR)1_w@RRRRR_1)Gs_w@RRRRR(2(_w@RRRRR_2(4_w@RRRRR}2%__w@RRRRR_&5v5mw@RRRRR~|&%_w@RRRRR}%24_w@RRRRR|~%&Kh_w@RRRRR{z%$^w@RRRRRz{$%e:_w@RRRRRys$!|w@RRRRRx## Xw@RRRRRwv#" XXw@RRRRRvw"# Xw@RRRRRut"!ʂ^w@RRRRRtu!":Xw@RRRRRsy!$9^w@RRRRRrH!wzw@RRRRR[ Zv@RRRRRB*0<x R , h  B ~  XXXXXXXXXǔ2n H"^8tJIrw@RRRRRIJ4w@RRRRRIHߴUw@RRRRRHIl5w@RRRRRHGrww@RRRRRGH*w@RRRRRGCp@w@RRRRRFEjw@RRRRREFRw@RRRRREDw@RRRRRDEZYw@RRRRRDCw@RRRRRCDH&w@RRRRRCGLw@RRRRRC5mw@RRRRRBB wlw@RRRRRBA5w@RRRRRABkw@RRRRRAA +xw@RRRRRA<6xw@RRRRR_=<.w@RRRRR_<AHhw@RRRRRB; )w@RRRRR;B P`w@RRRRR;9kw@RRRRR:9VJw@RRRRR9;Jw@RRRRR9:lw@RRRRR98 /w@RRRRR89 C%w@RRRRR87'qw@RRRRR78Zcw@RRRRR76hw@RRRRR67g:w@RRRRR65nw@RRRRR569 w@RRRRR5Czw@RRRRR5&w@RRRRR44 #jw@RRRRR43vjw@RRRRR_R*(<x R , h  B ~  X2n H"^8t[Z w@RRRRR_Z[ w@RRRRRZX+w@RRRRR_YV w@RRRRRYXxw@RRRRRXYA#w@RRRRRXZڬw@RRRRRXWw@RRRRR_WX1w@RRRRRWV}w@RRRRR_VWw@RRRRRVYϕw@RRRRRVUw@RRRRR_UVw@RRRRRUTew@RRRRR_TUqw@RRRRRTSjw@RRRRR_STblw@RRRRRSQhPw@RRRRR_R[$;w@RRRRRRQ$g:w@RRRRRQSQw@RRRRRQR[w@RRRRRQPw@RRRRRPQw@RRRRRPOzw@RRRRROP3w@RRRRRO]ʫw@RRRRROMuw@RRRRRN]w@RRRRRN^w@RRRRRNM5eEw@RRRRRMOWtaw@RRRRRMN}"w@RRRRRMLjw@RRRRRLMw@RRRRRLK_w@RRRRRKL:w@RRRRRSK w@RRRRRJJ 4w@RRRRR>*2<x R , h  B ~  X2n HĄĄĄĄ"^8tRQ)Qΐy@RRRRRQR y@RRRRRPS)y@RRRRRON ĸy@RRRRRNOjy@RRRRRM Y,w@RRRRRL Y,w@RRRRRK Y,w@RRRRRJI~W,w@RRRRR_I~TY,w@RRRRRmlu5w@RRRRR_igRw@RRRRRhh '+w@RRRRRhgOw@RRRRRgh)Iw@RRRRRgi6)w@RRRRR gfCw@RRRRR_ fg5eEw@RRRRR  fe,Rw@RRRRR_  efw@RRRRR  edw@RRRRR_  de% w@RRRRRdckw@RRRRR_cdV,w@RRRRRcb͕w@RRRRR_bc-Ow@RRRRRbaT`w@RRRRR_ab5aw@RRRRRa`Ew@RRRRR_`aGw@RRRRR`^;Dw@RRRRR__^mw@RRRRR^`|w@RRRRR^_4w@RRRRR^Nŕw@RRRRR_]NVw@RRRRR]OIw@RRRRR_\[V_w@RRRRR[RS)w@RRRRR[\Hw@RRRRRR*(<x R ,h  B ~  X2n H"^8tz{_*y@RRRRRyx9y@RRRRR_xyy@RRRRRwvy@RRRRR_vwXڼy@RRRRRut9`y@RRRRR_tu瓔y@RRRRRsrIhy@RRRRR_rs2.jy@RRRRRqpyDy@RRRRR_pq(Fy@RRRRRonGUy@RRRRR_no9y@RRRRRmlҦ֓y@RRRRR_lm(ؓy@RRRRRkjr㴓y@RRRRR_jkjy@RRRRRih’y@RRRRR_hiy@RRRRRgf\Xy@RRRRR_fg.AZy@RRRRRed Q4y@RRRRR_de5y@RRRRRcby@RRRRR_bcy@RRRRRaWy@RRRRR_` y@RRRRR_^y@RRRRR_^_y@RRRRR]\jy@RRRRR_\xNy@RRRRR[ZΒy@RRRRRZ[rwy@RRRRRYXOⒸy@RRRRRXYdPy@RRRRRWaڙy@RRRRRVUhE#y@RRRRR_UV$y@RRRRRTøy@RRRRRSP}zĸy@RRRRRR*(<x R , h ˤ B ~  X2n H"^8tly@RRRRR>y@RRRRR_*@y@RRRRR7y@RRRRR_ y@RRRRRy@RRRRR_fy@RRRRR☸y@RRRRR_n㘸y@RRRRRUy@RRRRR_:y@RRRRRn㞘y@RRRRR_QΠy@RRRRRcy@RRRRR_uy@RRRRRy@RRRRR_yy@RRRRR͗y@RRRRR_ϗy@RRRRR+y@RRRRR_ry@RRRRRirly@RRRRR_my@RRRRR Hy@RRRRR_4Iy@RRRRR y@RRRRRK&y@RRRRRy@RRRRR_y@RRRRR+y@RRRRR_g╸y@RRRRROÕy@RRRRR_4ŕy@RRRRRԣy@RRRRR_cy@RRRRR~ qy@RRRRR_~ry@RRRRR}|Jy@RRRRR_|}_Ly@RRRRR{z/(y@RRRRR_P*)<x R , h  B B ~  X2n H"^8tTĸy@RRRRRW㛸y@RRRRR_o囸y@RRRRR͛y@RRRRR_Sqϛy@RRRRRy@RRRRR_r㴛y@RRRRR`y@RRRRR_GEy@RRRRRDRy@RRRRR_/Ty@RRRRR5y@RRRRR_!6y@RRRRRy@RRRRR_q y@RRRRRy y@RRRRR_b^ y@RRRRR隸y@RRRRR_뚸y@RRRRRΚy@RRRRR_Кy@RRRRR4y@RRRRR_Ry@RRRRRy@RRRRR<.y@RRRRR#gy@RRRRR_iy@RRRRRNy@RRRRR_/Py@RRRRR%;6y@RRRRR_g7y@RRRRRy@RRRRR_vy@RRRRRy@RRRRR_ Vy@RRRRR͙y@RRRRR_oϙy@RRRRRl"y@RRRRR_y@RRRRRy@RRRRR_R*(<x R , h  B ~  X2n H"^8tFE)Qy@RRRRR_EF5y@RRRRRDCʍy@RRRRR_CDwry@RRRRRBA_y@RRRRRABH?y@RRRRR@=ry@RRRRR?<:my@RRRRR>;My@RRRRR=@A{y@RRRRR<?Q[y@RRRRR;>">y@RRRRR:9y@RRRRR9:u*y@RRRRR855Uy@RRRRR74Q:y@RRRRR63Qy@RRRRR58y@RRRRR47y@RRRRR36y@RRRRR21#y@RRRRR12ry@RRRRR0/ y@RRRRR/0 ~y@RRRRR.*.y@RRRRR-+Ny@RRRRR,)f/y@RRRRR+-On=y@RRRRR*._y@RRRRR),y@RRRRR('`w y@RRRRR'(y@RRRRR&"y@RRRRR%#ry@RRRRR$!&%y@RRRRR#%ty@RRRRR"& y@RRRRR!$Ny@RRRRR yy@RRRRR_ zy@RRRRReLVAL%k J q qqqq k kkk>p AFollowing the gouge down to tThe feeling of death creeps over you as you continue walking on the skull path through the hot, sticky The feeling of death creeps over you as you continue walking on the skull path through the hot, sticky tunnel. Sweat begins to drip off your face. A tall glass of water would be great right about now. As you step further into the tunnel, the smell of mildew fills your lungs. The stench almost knocks you over. You look down at your feet and notice that you are walking on hollowed out skulls. They crunch and crackle under your weight. Following the gouge down to the cave entrance, you clamber through the small entranceway only to find yourself in what appears to be the living den of a large carnivorous animal! You stand partway up the mountainside on a narrow yet well worn trail. The trail curves its way up the side of the mountain towards the top and westwards down the mountain into the foothills below. You find yourself standing at the bottom of a large mountain in the mountain chain which begins at Mount Moria and stretches north towards the top of the world. A small path leads off through the foothills towards the west, where you can see plains quite a ways away. To the east you spot a small worn trail leading up the side of the mountain. You stand on a path that leads through the foothills in an east-west direction. Some distance off to the west you can see a small intersection of paths and off to the east you see that the path seems to come to an end as part of the mountain chain juts out of the ground, blocking your view of the sky. You stand at a point by a small path that splits off here. The path continues north and south while a rough trail leads east into the mountains. You are at a point on the trail where it turns slowly from an almost straight westwards trail into a trail meandering towards the northwest. After a long trek, you find yourself in the foothills again. You spot a narrow trail leading away to the northwest not too far distant to the west. The trail between the mountains seems almost endless as you continue to trek along it. It continues to both the east and west. This trail leads up a steep hill to a point where it levels out as it begins to pass between the mountains that surround you. It continues through the hills to the east and heads down to the valley to the west. The narrow path makes its way through the mountains east and west. You hear the squawking of a large bird over head most likely a buzzard waiting for you to drop. You are in a small valley, surrounded by hills and a mountain to the south. In the mountain there is a cave. To the north you can enter the hills. There is a small trail leading up a steep hill to the east. You are in a cave that is filled with fresh air, you sense the wind blowing from the north. To the south you see a small tunnel continue into the mountain. You stand in a small chamber beneath the earth. The chamber closes down to tunnel size to the west as the only obvious exit leads away in that direction. Before heading off that way, you decide to look around the cave. The walls are slightly damp to the touch, and the ceiling is very smooth. Almost right in the centre of the ceiling, a well rounded hole has been made. You are standing in a small alcove off the main tunnel. There is a fairly wide hole broken through the floor of the alcove. The only other exit is to the north. You find yourself at an elbow turn in the tunnel as it turns to the west and north. You spot a small alcove hidden in the shadows just to the south of you, and you can feel a breeze coming from somewhere to the north you believe. O*y:                                                                                                                                                             C8D9E:F;GCHDI(K*L+M,N-O.P/Q0R1STUVWXYZ[^ _ abcdefghijklmnopqrs t!u"v#w$x%y&z'{|}~     !"#$%&'      !"#$%&'eeeeeeeeee e e e e eeeeeeeeeeeeeeeeeee e!e"e#e$e%e&e'|||||||||| | | | | |||||||| | | | | ||||||| |!|#|$|%|&(|)|* !"#$%&'( ) * + , -./0123456789:;<=>? @!A"B#C$D%E&F'GHIJKLMNOP Q R S T UVWXYZ[\]^_`abcdefg h!i"j#k$l%m&n'opqrstuvwx y z { | }~ !"#$%&'      !"#$%&'      !"#$%(         !"#$%&'    ! " #$%&'()*+,-./012345 6!7"8#9$:%;&<'=>?@ABCEF G H I J KLMi(k*l+r1s2t3v5w6x7y8z9{:|;}<~=0000000000 0 0 0 0 0000000#0&0'0(9999990)0.0/00010203049999 9 9 9 9 999999999999999P`"^8 Z2w@Z2w@The Long Tunnel@{{{jLVAL B Q T9*ooThe cave you stand in now is lit by an eerie flickering light, which probably comes frYou have entered a straight tunnel made from the scales of a dragon. The tunnel holds in a You have entered a straight tunnel made from the scales of a dragon. The tunnel holds in a lot of heat, making it difficult for you to breathe. The tunnel continues to the east. You feel a light mist of sand hit your face. You close your eyes, shielding yourself from the flying grains. You notice some small footprints in the sand. They are much too small to be ones of a dragon. What could they be from? You stand in yet another small and damp tunnel. The ceiling hangs quite low overhead and the passage twists off into darkness. The only exit from here looks to be off to the west. The cave you stand in now is lit by an eerie flickering light, which comes from the enormous fire which is burning right in front of you in the middle of this large cave. The fire gives off more than enough light to see both the north and south ends of the cave. The cave you stand in now is lit by an eerie flickering light, which probably comes from the enormous fire which is burning a short distance to the south in what looks to be the middle of the cave. The flickering light creates some really strange and almost frightening shadows on the walls, almost hiding the two tunnels that lead away from here, one to the east and one to the west. You continue along the tunnel to find yourself at a right angle turn. The passage leads north and east from here. The way to the north seems to be a longer tunnel which continues on through the gloom of the underearth. The way to the east is a fresh change from what would normally be found this far underground in that the tunnel seems to open up into a fairly large and well lit cave. You are at a bend in the tunnel here. It turns from an eastwards heading to a southwards one. The walls are cold and seem to be damp with moisture. you can see some greenish moss growing up near the roof of the passageway on the northern wall. Standing in this part of the tunnel, you notice that not only does the tunnel get suddenly narrower, but the floor does not seem to be nearly as smooth as it was before. In fact, the floor drops almost five feet in jagged steps as you look eastward. The western path seems to be quite smooth however. Continuing along the tunnel, you find that the floor has begun to smooth itself out once more. Looking about, you notice a small spring of water bubbling up near the southern wall. As you continue along this tunnel which heads deeper and deeper into the earth, you notice that the tunnel must be a lot steeper than you previously expected as there is a small rivulet of water gushing down the one side of the tunnel. The tunnel appears to extend straight to the east for quite some distance. The tunnel seems to be slightly sloped here as it continues in its east-west direction. The tunnel walls are far apart, almost allowing for four people to travel abreast with ease. The walls do not seem to be very damp, but there is a small rivulet running along the northern wall of the tunnel. As you travel along this long tunnel, you begin to wonder just how long it is. The walls are fairly far apart, but you can see that they begin to close in rather rapidly to the east. In fact, the manner in which they come together almost reminds you of a funnel. You find yourself in a small bulbous cavern ending. The somewhat circular 'room' is about thirty feet in diameter and you can see one exit from it; a tunnel leading sharply upwards from the western wall. The walls of this cavern are quite indistinct and you cannot see any moss or dampness on them whatsoever. P`NF8"_8 Q'w@Q'w@The Long Tunnel>@{{{jP`N"`8 w@w@The Long Tunnel@{{{jP`N"a8 Ew@Ew@The Long Tunnel1@{{{jUeN"b8 T`w@T`w@The Tunnel?@vvvjUeN"# EXw@EXw@The Tunnel@vvvjWgN"$( w^w@w^w@The Cave@ tttjUeN@"%8 8_w@8_w@The Valley@ vvvjRb"&H bf_w@bf_w@The Foothills|@yyyjRb"[x 8ey@8ey@Dragon Plains@0yyyjQa"[xx y@y@A Small Stream @0zzzjRb"[h X됸y@X됸y@Dragon Plains@0yyyjUe" [X "y@"y@Sand Drift@0vvvjCSN"+@ H +`w@+`w@A Path Through The Mountains@jRb" [Xx 'Ny@'Ny@Dragon Plains@0yyyjLVAL/} 8 q g ?[4uYou start to get the feeling that you have been walking through these dirty mines forever. Everything is begining to look the sYou start to get the feeling that you have been walking through these dirty mines forever. Everything is begining to look the same. All the rocks have the same formation and seem to be moving towards you. Is this really happening or is it a mirage? There is a torch here, hanging from the wall. It gives off just enough light to let you see where the walls are. The mine continues to the east and west. The mine curves here, heading off towards the north. The ground at your feet is very rough. A person could easily fall and get hurt if they weren't watching where they were going. Darkness is ahead of you. As you look at the walls surrounding you, you notice your shadow dancing on the rocks. You look much larger and tougher this way. Chicken! You took the easy way out. You'd better hope your friends don't find out or else you may never live it down. The smell of coal engulfs you, almost choking you. The air is very thick and dirty, almost black. But how could the air be black? The light seems to get more scarce here, perhaps a torch would help you see better. You can hear a soft clicking noise in the distance. What could it be? You begin feeling alone as you get deeper into the mines. Everything around you is terribly quiet. Maybe too quiet. You suddenly get the feeling like you're being watched. The mine seems to bend here, heading off towards the south. Huge chunks of rock are lying on the ground. Probably left there from some of the workers. How messy these little people are! The stream comes to an end here, leaving you on dry ground. As you look at the end of the stream, you notice that it disappears into the wall. How could that be? It couldn't have just vanished into the stones! You feel your feet suddenly get drenched as you step into a small stream. What a funny place to have a stream! How could it have gotten here? Maybe the mine workers built it so they can drink from it. The mine seems to expand here, allowing more travelers to pass through. There are several small pebbles lying about the ground. Be careful not to trip over one! As you step out of the gooey puddle, you continue making your way through the mines. As you look to your left you can see small streaks of gold running through the rocks. If someone tried chipping out the gold, they would most likely cause an avalanche. You feel your feet sink into a small puddle, but it doesn't feel like water. It's much to thick. As you look more closely, you see that you have stepped into a puddle of blood! How gross! The temperature seems to drop quite a few degrees as you get deeper into the mine. You can hear some water dripping onto the ground before you. It's most likely leaking from the roof. The air seems a lot lighter as you walk deeper into the cold mines. You reach out and feel the walls at your sides. They are cold and damp, but where could the water be coming from? The air seems a lot lighter as you walk deeper into the cold mines. You reach out and feel the walls at your sides. They are cold and damp, but where could the water be coming from? You find yourself standing in a small cove. It's quite dusty here, but the air is much more breatheable. Someone could easily hide in here and perhaps never be found. As you enter the mine, you notice several dwarves hard at work. They look at you with narrow eyes as you walk past them. The dust in here is extremely thick, making it difficult for you to breathe. Qa" [Hh y@y@Skeleton Shack@0zzzj]m" [Xh y@y@Skeleton Shackzzzzzzzzj_LVALFr  A30QqAs you had expected, the hall comes to an end here. You stand at yet another stairway leading down. As you loAs you had expected, the hall comes to an end here. You stand at yet another stairway leading down. As you look down the stairs, you see some torches attached to the wall. A few of them look about ready to burn out. You sense that the hall will soon come to an end. The thick dark puddle remains on the floor, sticking to your feet. You pick up the pace and start walking a little faster, in a hurry the leave this horrid place. As you step down into the hard floor, you hear a splashing sound. You look down and see that you are standing in a puddle, but it doesn't look like water. It almost looks like blood. You suddenly feel disgusted. Several images fill your mind. You begin to wonder where all the screaming is coming from, or if its really even there. You can hear the echo of your footsteps ricochetting down the long hallway. As you step into the hallway, a weird feeling takes over your body. You are suddenly frozen in terror as your ears are filled with screams. Just ahead of you, you begin to see an apparition appear. You can see right through it. Maybe you are imagining its presence. The walkway is just barely big enough for one person to squeeze through. As you push yourself through the narrow opening, a small pile of dust falls into your hair and around your face, making you sneeze. You seem to have entered a long hallway, but where does it lead? As you step off the last step, you look around at your surroundings. Everything is covered in a thick layer of dust. You see a broken table stashed away under the stairs. The only things its good for now is the fire. There is a small walkway to the west. You begin decending down the rickety stairs, hoping you don't fall through some of the rotted wood. You can see your breath in front of you, but for some odd reason, the air doesnt feel the slightest bit cold. You found a secret passageway tucked into a wall. You push on the door, allowing it to open. You see a narrow set of wooden steps leading downwards. You wonder where they go. Theres only one way to find out. You stand up, struggling to get out of the hole. You're able to grab onto a large board and pull yourself out. Maybe from now on you'll pay closer attention to where you're walking. Oops! You obviously weren't watching where you were going. You have fallen into the hole! Shards of wood poke at your sides, causing you to freeze in pain. A large cloud of dust looms over your head. As you reach the top of the stairs, you look around to find yourself in a small room. Several inches of sand covers the ground, making the room very dusty. You see a small beam of light coming from a narrow hole in the floor. It may be big enough for you to fall through. Watch your step. Flickering lights dance over the walls all around you, making you feel like you're in a dream. The soft ticking noise that once left has returned. The ticking sound fills your ears. A strange coldness comes over your body. You begin walking up the crumbling staircase. Theres an old rotted railing here, but it most likely wouldn't support your weight. Everything around you suddenly goes quiet. Maybe too quiet. You're standing on the bottom of an old crumbling staircase. There isn't much light here, so be careful. The stairs lead up into the darkness. Who knows whats lurking up there, waiting to attack you. As the ticking noise gets louder, you being searching for an exit out the cave. Maybe you shouldn't have come here. A cold chill rushes down your back, almost paralyzing you. 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