Object Values

Object values:

Note,  that OLC will not prompt you for values noted here as unused. Those values are mentioned here for text file compatibility mostly.

Since the values mean different things for different they are all sorted after type here:

LIGHT SCROLL WAND STAFF WEAPON
FURNITURE FREE TREASURE POTION ARMOR
WORN OTHER TRASH CONTAINER FREE2
NOTE DRINKCON KEY MONEY FOOD
PEN BOAT FOUNTAIN
LIGHT 
     value 0: unused
     value 1: unused
     value 2: Capacity of light in hours.
                0: Burned out light.
               -1: Eternal light source.
     value 3: unused
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SCROLL
     value 0: Level at which scroll's spells are cast.
     value 1: Spell number 1
     value 2: Spell number 2
     value 3: Spell number 3
          If less than 3 spells are desired, set unused values to -1.
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WAND 
     value 0: Level at which wand's spell is cast.
     value 1: Charge capacity of wand (>= 1)
     value 2: Current number of charges remaining
     value 3: Spell number
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STAFF 
     value 0: Level at which staff's spell is cast.
     value 1: Charge capacity of staff (>= 1)
     value 2: Current number of charges remaining
     value 3: Spell number
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WEAPON 
     value 0: Modifier to Hitroll 
     value 1: Number of damage dice
     value 2: Size of damage dice
     value 3: Enter weapon type:
            0) hit                   1) sting                
            2) whip                  3) slash                
            4) bite                  5) bludgeon             
            6) crush                 7) pound                
            8) claw                  9) maul                 
           10) thrash               11) pierce               
           12) blast                13) punch                
           14) stab                 

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FURNITURE 
     value 0: Number of people that can sit on this object.
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FREE 
     No values currently used. - not implemented
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TREASURE
     No values currently used.
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ARMOR
     value 0: AC-apply of the armor.  Note that the effective change to AC
               is this value times a multiplier based on where the armor is
               worn.  Values >0 enhance the armor class; values <0 damage
               the armor class (cursed armor, for example).
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POTION 
     value 0: Level at which the potion's spells are cast.
     value 1: Spell number 1
     value 2: Spell number 2
     value 3: Spell number 3
          If less than 3 spells are desired, set unused values to -1.
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WORN
     No values currently used.
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OTHER
     No values currently used.
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TRASH
     No values currently used.
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FREE2 
     No values currently used. - not implemented
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CONTAINER
     value 0: Capacity (max containable weight) of container
     value 1: Container flag bitvector
          1)    CLOSEABLE      Container can be closed and locked.
          2)    PICKPROOF      Lock on container cannot be picked.
          3)    CLOSED         Container is closed when created.
          4)    LOCKED         Container is locked when created.
     value 2: The vnum of the key object that opens this container.
               -1 if it has no key.
     value 3: Reserved for internal use -- always set as 0.
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NOTE
     No values currently used. 
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KEY 
     No values currently used.
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FOOD 
     value 0: The number of hours of hunger satisfied by this food.
     value 1: unused
     value 2: unused
     value 3: Non-zero if the food is poisoned, 0 otherwise.
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MONEY
     value 0: The number of copper coins in the pile.
     value 1: The number of silver coins in the pile.
     value 2: The number of gold coins in the pile.
     value 3: The number of platinum coins in the pile.
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PEN 
     No values currently used.
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BOAT 
     No values currently used.
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DRINKCON
FOUNTAIN
     The first number is max drink units (-1 for 
unlimited). The second is the intitial drink units (this must be 1 or greater).
The 3rd number is liquid type from the following:

   value 0: Max drink units. -1 for unlimited.
   value 1: Initial drink units. Must be 1 or greater.
   value 2: see below
   value 3: 0 for not poisoned. Otherwise, the number of hours until the poison 
            burns off?

   value 2: The type of liquid in the drink-container, one of:
   
      ---------------------------------------------------------------
      |  Type          nr.  |         Effect of Liquid On:          |
      |                     | drunkenness   Fullness       Thirst   |
      |  WATER          0   |      0      |     1      |     10     |
      |  BEER           1   |      3      |     2      |      5     |
      |  WINE           2   |      5      |     2      |      5     |
      |  ALE            3   |      2      |     2      |      5     |
      |  DARK ALE       4   |      1      |     2      |      5     |
      |  WHISKY         5   |      6      |     1      |      4     |
      |  LEMONADE       6   |      0      |     1      |      8     |
      |  FIREBREATHER   7   |     10      |     0      |      0     |
      |  LOCAL SPC.     8   |      3      |     3      |      3     |
      |  SLIME          9   |      0      |     4      |     -8     |
      |  MILK          10   |      0      |     3      |      6     |
      |  TEA           11   |      0      |     1      |      6     |
      |  COFFEE        12   |      0      |     1      |      6     |
      |  BLOOD         13   |      0      |     2      |     -1     |
      |  SALT WATER    14   |      0      |     1      |     -2     |
      |  CLEAR WATER   15   |      0      |     0      |     13     |
      ---------------------------------------------------------------
   The above values for drunkenness/fullness/thirst are in the units of one
hour of effect per four units of liquid drunk.  For example, imagine that
Dragon drinks an entire bottle (say 7 units) of saltwater.  According to the
table above, saltwater has a drunkenness value of 0, fullness value of 1 and
thirst value of -2.  Therefore:
His drunkenness is not changed ((7/4)*0)
His Fullness increases by ((7/4)*1) hours
His Thirst increases by ((7/4)*-2) hours, thus making him more thirsty.
A player's drunkenness, fullness, and thirst can range from 0 to 24.
24 is the maximum; 0 means the person is completely sober, hungry,
or thirsty respectively.
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