Near a year later after starting Mass Effect Mud, i thought, thats a stupid idea, SCRAP IT, and came up with Trigun mud! a much much better formula for success, whats better then a mud full of raging anime fans?????
We've got it all, multiclassing down to some other awesome things such as a reworked bounty system, a combo point based combat system, and many, many more things that you're just gonna have to log on and read help changes1-3 to find out! hahahah, anyways here's why i'm here
Trigun mud is closing in on completion, very close actually, most of the coding is done, just a few more major projects before i can feel good opening it up to beta, and here's the biggest problem, I NEED AREAS, heh
so if you're a builder and you'd like to make somthing, feel free to stop by, I'd like to have say... 10 areas at least to start, not much but with a small mud and a lot of going back and debugging and rebalancing, thats plenty, so here's just a few other things about it so you can decided weather you want to help or not.
PK mud, pk is the main focus of the game, when players max thier level killing mobs, kill eachother, fun times!
world- the world is mostly desert, and scattered cities, we're doing a wilderness that works like a world map so all the areas don't have to be touching eachother, with a cool vehical code and such ect la de la de da
hmm i think thats all the heads up i have, so please feel free to stop by
forbiddenfire.com @port 4567
peace, and see ya there!

