Compiling 32-bit on 64-bit architecture

Login to reply  Page: « < 1 of 1 > »
07 May 2010 - 02:452569
Compiling 32-bit on 64-bit architecture
I know it's possible, I just don't know how. The 32-bit system I'd want to run the game on compiles so slow, but I was thinking I should be able to compile it faster on my (much) faster 64-bit system and copy the binaries over. Actually, to be honest, I want to nfs mount the game directory on the 64-bit system and just be able to compile it seamlessly. I'm running linux too btw. Any idea on how I can do this?



Last edited by Axanon (07 May 2010 - 02:46)
Login to reply  Page: « < 1 of 1 > »