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| 07 May 2010 - 02:45 | 2569 |
| Axanon New Member Joined: 12 Jan 2010 Posts: 92 | Compiling 32-bit on 64-bit architecture I know it's possible, I just don't know how. The 32-bit system I'd want to run the game on compiles so slow, but I was thinking I should be able to compile it faster on my (much) faster 64-bit system and copy the binaries over. Actually, to be honest, I want to nfs mount the game directory on the 64-bit system and just be able to compile it seamlessly. I'm running linux too btw. Any idea on how I can do this? Last edited by Axanon (07 May 2010 - 02:46) |
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