Purge Exit Trigger

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04 Jul 2010 - 00:222800
Purge Exit Trigger
Have This. it works. But it leaves the door visible for ever. Even when zone resets it's still there.
Name: 'Hidden Room Trigger',  VNum: [62200], RNum: [ 1469]
Trigger Intended Assignment: Rooms
Trigger Type: Command , Numeric Arg: 100, Arg list: yank
Commands:
if %arg% == book
  %send% %actor% You yank hard on the book, a click echos through the room. The
bookshelf moves revealing a hidden door.
  %echoaround% %actor% %actor.name% has discovered a hidden door behind the
bookshelf.
  %door% 62232 south flags a
  %door% 62232 south key 0
  %door% 62232 south name hiddendoor
  %door% 62232 south room 62233
else
  %send% %actor% Yank what ?!
end

There has got to be a way that I can %purge% the exit through a trigger.
Something with a times, through a global or something like....

XXX has discovered a hidden door behind the bookshelf.
wait 10 sec
%purge% exit south 62233

Or something... any tips?


04 Jul 2010 - 02:202801
HELP %DOOR%

The format is:
%door% <vnum> <direction> purge
like:
%door% 1233 east purge



__________________
Rumble
The Builder Academy
tbamud.com 9091
04 Jul 2010 - 15:502805
Thank you rumble, works amazinly now!


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