Just curious why so much that makes sense to have is still missing from the DG Script functions library.
Things such as:
%obj.applies(mana)% to see how much additional mana an object gives to a player when worn. Same for all the apply types. (Hitroll, Damroll, Hitpoints, Mana, Movement, the various stats, etc...)
Support for level adjusting via script, which I've added into my own copy.
Access to hitroll and damroll for a player. I see the various stats such as int, wis, con... but no hitroll/damroll.
I guess I'm just curious if there are design considerations here or if it just hasn't been gotten to. I personally would love to be able to create a mob that sets a player's damroll to double its current for a quest completion. As this would only last till they died or MUD rebooted I don't see an issue. I currently set players damroll higher sometimes.
I have several ideas on how to implement these suggestions. Let me know and I'll spell them out in detail.


